As someone who is getting into character art again after a very long time, this tool looks amazing. I've bookmarked it, and after I use it for a few references, I'll likely end up getting pro.
He said in the comments on the post that he valued the parts, units, and his time at about 100 bucks, and put them up for 150, which no one would pay. This was back in 2022ish.
As others have pointed out, this should have been a showHN, but the article is vague enough that it wouldn't have garnered attention as a showHN. Furthermore, the post inflates the problems of design handoff to try and sell a no code editor environment. Yes, I'm aware that the platform enables coding capabilities, but plenty of no code tools can.
If you want to get into the shortcomings of Figma when it comes to hand off, I'm more than happy to have that conversation. Units that aren't valid in the CSS spec? Sure. Vector tools leading to things that are only achievable through clip path and masking? You bet. But claiming that designers and developers should have the same job when they're completely different skill sets and claiming that both roles are using the wrong tools to get the job done is no way to sell your product.
> Games worth their salt are not created by bolting together a collection of numerical statistics. That is how you get cookie clicker.
I agree wholeheartedly with the sentiment of the article, but cookie clicker IS a game worth its salt. Input mechanic difficulty is not the sole factor to consider when determining the quality of a game loop.
I really enjoy Arc's approach to the browser interface, but I am kind of shocked that it requires firebase at all. It touts privacy, but we have to log in, and our data is being stored in a BAAS owned by Google. It would have been SO much simpler to make it so that data is owned by the user and stored on disk. At MOST, maybe a paid syncing feature would require an external database. A takeover path like this is a big deal, but as the author pointed out, you stored URL browsing data for boosts. "Privacy first" browser's are marketing jargon today, and that sucks.
I'm most interested in the AI interior design. Is it using products that are available? Can we set budgets for the designs? Seems like a product in and of itself in that one feature.
I’m losing my love for the web because it’s boring, not because of how it’s built. I am also guilty of this and contribute to the problem at my day job, but taking a limitless method of creation and churning out business apps and marketing sites until they inundate everything we do is a shame.
May get into a different kind of programming, web dev just feels uninspired to me right now. Note: this is my world on the web right now, I’m sure others disagree and have another opinion. Loving something is subjective.
I recently started manually typing out everything I jot down in my pocket notebooks when I fill them in my Digital Garden. The amount of ideas I forgot about within a week or so is crazy. Glad I can revisit some of this now
My story is similar to yours except I'm a little younger. My game comes out this summer. I'll definitely grab your demo, and I just want to say you should be really proud of this accomplishment.
Holy HN interaction. You have kids? Look beyond your logic for a second. You’re saying “oh man, it really isn’t a big deal to upload videos of your children that strangers can beat their meat to, because they aren’t being actively raped.”
There have been quite a few cases where content creators who have made their entire niche their children disabled downloading and follower counts dropped drastically. It may not harm my child directly, but I’d rather avoid making my kids someone else’s spankbank material.
I don’t really see a case that it would be good for them to mass distribute videos of their formative years, even if it isn’t directly harmful.
No, meaning that any predator can save a video of my child for viewing any time they like. I don’t mean they’ll be preyed on, I mean they’ll be viewed outside of the context I wanted my children viewed in. It’s not always “oh look at this cute kid! That’s adorable!” It can become much darker than that.
Thanks man, I appreciate that reminder. It’s honestly the same in web dev. Lots of people building “the next unicorn” with no experience or anything. I always have to remember that social media and the content posted there is nearly always posturing.
I posted a short clip of my son dancing on Tik tok. It went viral very unexpectedly (I don’t make content about my personal life). With over 1 million views, I was riding high on that dopamine hit. However, someone reached out to me about the topic of not only my son’s privacy (he was only 2 at the time) and even worse, the fact that predators anywhere could now see the video.
I don’t care if the next one would have gotten 10 million views. I deleted that video and immediately made a follow up explaining the situation to the thousands of people that had followed me from that one video. Your child’s safety and right to future privacy should always be the forefront, and I’m ashamed to say I even slipped up one time. Don’t post that stuff. Send it to your family and move on.
This article couldn't have come at a more perfect time. I slogged through myriads of tutorials for unreal and unity. I watched dev logs where people seemed to effortlessly build their ideal worlds and then go viral for it on youtube. All while thinking "if I could ever just take some time away from my web dev career, I could make games too. But it takes so much time to get started."
Enter Godot. I have LOVED it. It has absolutely changed the way I think about game dev, and the journey with it so far has been refreshing. It feels natural to code in, things are organized in a way that I don't need a degree in the engine to understand, and the UI is simple and clean. This post inspired me even more to keep going full bore with Godot. Thanks man.