Location: England (based in Lincolnshire but happy to travel Manchester/Liverpool/London etc)
Remote: Yes (or hybrid 1-2 days in office).
Technologies: Swift, SwiftUI, TypeScript, Node, Figma, Sketch
Strong sense of design, with a focus on user experience and the Little Big Details (the little details, that make a big difference).
If you care about the implementation details, me too, I unit test when applicable, and create maintainable code. Building a solid foundation for your app and business.
If you don't care about the details, cool, neither do your users. They just want a slick design and user experience, which is my specialty; from a minimalist design, to the Little Big Details.
I'm not missing anything. iSH is very much an edge case. My entire point was that Quake would be allowed on the Apple Watch via the App Store.
EDIT: To clarify 'very much an edge case', I mean, you can see how a non-technical reviewer at Apple may view iSH as a program that executes remote code. While you or I may know better, and it is unfortunate that you had to go through that process in the first instance, you can see why it happened compared to a standard todo list, or a typical web-client based app.
And yet, you aren't rejected, and are in the store. While their interpretation of their guidelines can be ropey, as is anything handled by a human, my point still stands. Quake 1 would be allowed on the App Store.
I've never heard, or seen that before. Everything I've ever seen rejected by Apple (either personally from my own apps, clients, or from press reports) has always been a guideline issue.
So, "Subjective reasons" such as? Example?
Here is an example of a 3D game running on the Apple Watch, that was approved by Apple, on the App Store, which looks rather "Quake like".
Mindkeeper: The lurking fear (Apple Watch)[https://apps.apple.com/us/app/mindkeeper-the-lurking-fear/id...]
Can you show an example? I’ve been an iOS developer for 10 years, and I’ve only ever seen/been rejected for things that fall foul of the guidelines, never arbitrarily.
Yes, they publish their guidelines which states as such… but how is Quake 1 too simple? Downvote all you want, but within the context of Quake 1 being approved on the Apple Watch, “too simple” isn’t relevant.
Untrue. As long as it meets the technical requirements (ie, not using private APIs, doesn't excessively drain battery etc), and the licensing issues aren't a problem (some OSS licenses are an issue, as well as using the Quake assets may be an issue), there is no reason why Apple wouldn't approve a game for the Apple Watch on the App Store.
True, and I agree, but an 'upper cap' wouldn't be used against just the companies that we don't think provide innovation (such as Amazon in this scenario). The caps would also be used against Tesla and Apple, two very big drivers of innovation, and probably many others. The world would be a worse place without Tesla, and without Apple.
Arguably the world could be a better place without Amazon, but that is surely down to consumer voting with their wallet, the executive team, and shareholders encouraging Amazon, rather than the government not restricting Amazon. Amazon aren't buying EA, only because they can.
Once again, how can someone define an 'upper cap', is it market size? Is it revenue, or employee count? Market share? The unintended consequences of an upper limit doesn't seem to me something we should be encouraging.
I could be wrong, it just feels like we shouldn't be restricting everyone because of one bad actor.
Why will Amazon stifle innovation? All EA do is release the same games every year with slightly different content (FIFA, Battlefield, Madden, Sims, etc).
Antitrust law does exactly this. If Amazon owning EA overly concentrates market power/forms a monopoly, it'll be rejected and the deal with fail.
Why would you want to put an upper cap on the size of companies? It feels like stifling innovation and productivity, which will be overly negative for everyone.
I don't fully trust my Model 3 with the 'walk away' bluetooth lock.
However I do trust the 'pin to drive' (which randomly changes location on screen to foil fingerprints). And sentry mode is a new bonus, not that it has any real utility beyond a small scare for anyone getting too close.
There is only so far I'm willing to go for security before securing the item becomes worse than the joy of owning the item. Wheel locks, physical keys, barbed wire perimeter? No thanks.
If someone wants to load the car up on a flat bed truck inside of a faraday cage, they've put in the effort, enjoy the car.
How has Neurolink failed? They've successfully implanted within a chimp, allowing the animal to control a game (pong) via its brain.
They're now moving onto human trials before the end of the year.
How has Boring Company failed? They've successfully opened the Vegas loop, have a pitch to open a similar project in (I believe) Miami? And now they're looking at building a Hyperloop 'in the coming years'.
Was The Washington Post the tipping point where Amazon started to collapse?
I think we're approaching a point in the lifespan of Tesla where is can stand on its own merit and no longer requires Musk to continue making a ridiculous amount of money. However, Musk is integral to the continued innovation and success, the same as Steve Jobs was to Apple. Under Tim Cook, Apple continued to thrive, albeit in a different way.
Regardless, no way will Musk run Twitter on a day-to-day basis, he'll remove the board, replace the CEO with someone he trusts, likely get Jack involved again, and a lot of developers will leave, leaving the company in a better position financially. Musk will likely just guide functionality and policy decisions from afar.
First Sphere (https://www.sphere.me), now Quill.
Twitter is obviously planning something in this space, but to me, Twitter's magic is in the ability to really consume a lot, from experts, in a short space of time (240 character brevity!).
In depth conversation, spaces, voice, don't really belong on Twitter in my opinion, but I'm sure Twitter knows better than me... I have no skin in that game!
Vegans do have a good point, however, for the majority of the population food is just something that they crave, eat for taste, or because it is thrust in their face daily by corporations. They aren't doing it for the sake of killing, and therefore the point that vegans make isn't something people consider nor care for.
I personally think your diet should be based on nutrition, with morals and the environment following a close second.
Location: England (based in Lincolnshire but happy to travel Manchester/Liverpool/London etc) Remote: Yes (or hybrid 1-2 days in office). Technologies: Swift, SwiftUI, TypeScript, Node, Figma, Sketch
Add me on LinkedIn to see recommendations from past clients. http://linkedin.com/in/danlove
dan [@] daniellove.net
Strong sense of design, with a focus on user experience and the Little Big Details (the little details, that make a big difference).
If you care about the implementation details, me too, I unit test when applicable, and create maintainable code. Building a solid foundation for your app and business.
If you don't care about the details, cool, neither do your users. They just want a slick design and user experience, which is my specialty; from a minimalist design, to the Little Big Details.
Let's work together.