Games are activities bound by rules. Laws are rules for government/governed.
AFAIK There's not really a programming language specific for describing how players interact in a game, so although there's no reason you couldn't implement it in any old programming language. I guess the same thing could be said of the law too until Catala.
I tried solving the search quality problem (for technical content like engineering blogs) a while back by filtering using heuristics based on websites/urls. At one point I was experimenting with RSS, but found that many websites only show the past X number of entries and gave up that direction since it excluded too much content.
The change in your past HN posts from "open source order management system" to "open-source Amazon" is a great case of vision selling better than the product itself.
Super cool to hear you were considering using the site for all your technical searches!
Time filter is a great idea. In an earlier iteration, I tried ingesting creation time in the crawler. Unfortunately, not all sites would have a timestamp included and they way they incorporate it was a mess (metadata vs url vs a random <span>), so it didn't make the release. But this is definitely something to revisit soon.
I goofed, but it's fixed now! I use the endpoint where the public suggest page is hosted for private admin access as well. Those admin pages are authed with Clerk, but I was never using the production Clerk instance in production. Whoops.
Community curation is a good concept. I'm a little hesitant because community contributions can degrade a platform (e.g. people writing marketing content on Wikipedia). But the biggest hurdle had been building a reasonable content index, so despite that risk, the reward will seem to be worth it.
Re ranking: what you're saying makes a lot of sense in the context of topic discovery. But is less useful for q/a or reference style searches. Although it will still probably be good enough.
AFAIK There's not really a programming language specific for describing how players interact in a game, so although there's no reason you couldn't implement it in any old programming language. I guess the same thing could be said of the law too until Catala.