PySide for Android - build and use guide(qt-project.org)
qt-project.org
PySide for Android - build and use guide
http://qt-project.org/wiki/PySide_for_Android_guide
12 comments
In other news kivy just got up to version 1.6.0 http://kivy.org/#changelog
This sounds a lot like Flash and AIR:
In order to avoid having to learn Java, you use a third party framework that lets you author code in a more familiar language. In exchange, you have to bundle 16 MB of framework in your app and rewrite the whole Android skin in your new language.
Users hate dependencies. I wrote a game in the AIR for Android beta and half my reviews are people bitching about installing AIR.
In order to avoid having to learn Java, you use a third party framework that lets you author code in a more familiar language. In exchange, you have to bundle 16 MB of framework in your app and rewrite the whole Android skin in your new language.
Users hate dependencies. I wrote a game in the AIR for Android beta and half my reviews are people bitching about installing AIR.
Users hate dependencies just like developers hate having to juggle three or four different languages to target multiple platforms. That's why things like Unity are so popular: write once, run anywhere with minimal changes. And in this case I define minimal as not needing to rewrite the entire backend to port from Java to Objective C, then rewrite it in C#, then rewrite it in C/C++.
If OS makers could settle on a cross-platform and mature language that apps could be written in, these types of cross-compilation frameworks wouldn't be necessary. When I'm on my Windows Phone, how often do I hear developers say they don't have the resources to port to WP, or when I'm on my Nexus 4 hear developers say they don't have the resources to port anywhere but iOS?
If OS makers could settle on a cross-platform and mature language that apps could be written in, these types of cross-compilation frameworks wouldn't be necessary. When I'm on my Windows Phone, how often do I hear developers say they don't have the resources to port to WP, or when I'm on my Nexus 4 hear developers say they don't have the resources to port anywhere but iOS?
This is why I always use the default language for a given platform, unless I am required to do some multiplatform thingy.
> Users hate dependencies.
If they know about them. In this case I believe everything necessary is bundled with the application (as is with Kivy mentioned above).
If they know about them. In this case I believe everything necessary is bundled with the application (as is with Kivy mentioned above).
Either they bitch about downloading a separate runtime or about downloading a 16MB app to do something simple. There's no winning on this issue - your overall rating will suffer if you build atop a nonstandard runtime.
Is there a way to use native API? For example I'm looking for a framework that can embed browser into the App's interface. Or it's done in some other way?
It says Python 2.7 is needed. Does it work with 3.x?
Well it depends on how the code is written. But compatibility is partial anyway you should use 2.7.
http://wiki.python.org/moin/Python2orPython3
http://wiki.python.org/moin/Python2orPython3
I mean, looks like PySide supports Python 3 (http://qt-project.org/wiki/PySide_Python_3_Support), but does it work on Android (with Necessitas, Shiboken, whatever is needed for it to work)?