The truth behind in-app purchases in mobile apps(blog.soom.la)
blog.soom.la
The truth behind in-app purchases in mobile apps
http://blog.soom.la/post/35147518562/in-app-purchase-is-misleading
3 comments
If all games were to follow the path of this article, gamers and game developers alike would all benefit. As a gamer, I'd like to be able to first try out a new game without committing to pay. As a game developer, I'd like to create a highly engaging game in a manner that will monetize those who keep playing again and again. This model is brilliant and creates a win-win situation.
Great stuff. Insightful.
The author nails it right here but is wrong IMHO about the % of games that can handle virtual currencies gracefully.
Sometimes I just want to enjoy a good game without being herded repeatedly with a cattle-prod into purchases i don't want to make.
Too often, in-app monetization is a hack-job that takes away from the gameplay experience. One reason why the vast majority of "hardcore" games are pre-paid.
Our consumerist obsession with free has hobbled our producers' ability to create quality. I get excited about the new crop of companies helping gamedevs pay the bills without nickel and diming their players to death. I hope they will lead to a golden age for quality social games.