Multiplayer HTML5 Indie RPG Game(rpg.mo.ee)
rpg.mo.ee
Multiplayer HTML5 Indie RPG Game
http://rpg.mo.ee
10 comments
Actually I did some testing and 8 canvases seemed to be the fastest for this kind of gameplay. Using some buffering/etc.
Will change the map a bit ;)
Will change the map a bit ;)
Not the dev, but multiple canvases can improve performance by reducing redraws. This is best used with scenes with small moving sprites over a large mostly-static background (like the submission).
Why are you storing user name and password as plain text in browser local storage? Isn't that a security issue if someone else uses that same browser.
indeed, thanks for reporting, will fix it in the next version
you should probably scale (the canvas function) the game a bit better. Get window.innerHeight and scale the game to fill the full height, rather than sticking to the small window. Or is this because of performance reasons?
you can choose the game window size from the settings (top left ico), it is because of the performance reasons
Is there a reason for hosting on port 1337? (Aside from the leet-factor)
I'm behind the corporate firewall so port 1337 is naturally blocked.. :(
I'm behind the corporate firewall so port 1337 is naturally blocked.. :(
Loading might take a bit longer than usual due to high traffic. Be patient. Thank you.
A player told ms it's on github, but I can't find it ...?
it is not open source, probably only a small part of it will be open source so you can make your custom mods to it
Thank you for the clarification. I hoped I could install it to Amazon EC2 like Browserquest: http://web3dblog.wordpress.com/2012/03/30/installing-browser...
and we are back after ISP maintenance
is this permanantly shut down?
pretty fun game
Similar to Runescape in concept
To the dev: Why 8 canvases? Did you find that you get better performance that way?
Also, putting level 13 enemies right near the starting area seems like a really poor idea. You should add a level indicator.