A real MMO Asteroids
1 comments
Not to be crude, but if you want me to be honest about what I think, I think it shouldn't be in Flash. Then I could try it now and tell you what I think about the game itself...
I’d just say, in general, that when you see a mounting trend away from a platform (or anything really), and you’re looking to launch something new, it’d probably be best not to launch on that platform. I mean, even Microsoft (renowned for its briskness in responding to change...) is shifting away from Flash by not supporting it in the Metro version of IE10 in Windows 8. I (and really, not trying to rail on you here) just don't understand why people keep developing new content utilizing Flash..?
I’d just say, in general, that when you see a mounting trend away from a platform (or anything really), and you’re looking to launch something new, it’d probably be best not to launch on that platform. I mean, even Microsoft (renowned for its briskness in responding to change...) is shifting away from Flash by not supporting it in the Metro version of IE10 in Windows 8. I (and really, not trying to rail on you here) just don't understand why people keep developing new content utilizing Flash..?
I loved it, and it got me thinking... what it would take to make a real MMO asteroids?
This is my attempt: http://mmoasteroids.wildbunny.co.uk/
The client is flash and the server is c#, although it used to be node.js.
Its very early and probably wont stand up to that many users, but its quite fun :)
Let me know what you think!
Cheers, Paul.