Ask HN: What is the coolest things that have been done in/with node.js?
I am not a node.js user, but I think I would like to be. However, there seems to be no site that truly shows off what node.js can really do easily (with or without popular node.js-oriented frameworks).
4 comments
We've recently launched http://www.codecloud.io which provides a NodeJS back-end for apps, and you can start coding right away from your browser. Of course we think it's pretty cool, but you be the judge :)
Trello does a pretty good job, I think: http://blog.fogcreek.com/the-trello-tech-stack/
check this out: http://www.attictv.com
fully built with node.js
This map shows in "realtime" when users around the world take or leave bikes in a bike sharing system scheme of their city: http://citybik.es/realtime
Or, if you want, here's the popular gif cursor party done in real life http://citybik.es/cursor_party
Or, if you want, here's the popular gif cursor party done in real life http://citybik.es/cursor_party
I want to put something like that map in our app and can't find anything. Anyone know how this was done or any plug-and-play options to reproduce? Thanks!
I assume you mean the "explosions" on the map?
These are canvas elements, put inside a RichMarker.
Each canvas element is a small particle generator (this was not needed, but somehow bastarized this version (http://scurker.com/projects/particles/), to better control what I wanted to display.
What I still don't like about it, is each canvas having his own timer / update interval. It would feel more homogeneous having a global timer, and updating each canvas element sequentially. In another release I would probably do that, and replace WebSockets with Server Side Events.
I think the code is pretty straightforward, so feel free to dive into it.
These are canvas elements, put inside a RichMarker.
Each canvas element is a small particle generator (this was not needed, but somehow bastarized this version (http://scurker.com/projects/particles/), to better control what I wanted to display.
What I still don't like about it, is each canvas having his own timer / update interval. It would feel more homogeneous having a global timer, and updating each canvas element sequentially. In another release I would probably do that, and replace WebSockets with Server Side Events.
I think the code is pretty straightforward, so feel free to dive into it.
Hey, thanks.
Any chance I can hire you to put something together for me for our specific case use? Or otherwise, consult with you to ask some more questions?
John.
Any chance I can hire you to put something together for me for our specific case use? Or otherwise, consult with you to ask some more questions?
John.
Sure, sorry for the late response. Drop me a line at [email protected]