Live3D: Collaborative Neural Rendering Using Anime Character Sheets(transpchan.github.io)
transpchan.github.io
Live3D: Collaborative Neural Rendering Using Anime Character Sheets
https://transpchan.github.io/live3d/
4 comments
I was curious and clicked on the [Dataset] link and got this:
https://github.com/transpchan/Live3D/issues/1
and here's the paper review notes:
https://github.com/transpchan/Live3D/blob/main/eccv.pdf
which complains that it's too similar to
https://anr-avatars.github.io/
and
https://ai.facebook.com/research/publications/continuous-sur...
To me, this looks like great craftsmanship: They have built a working implementation where others failed. And they found a way to cheaply generate lots of training data. But sadly, research optimizes for novelty, not for usability.
https://github.com/transpchan/Live3D/issues/1
and here's the paper review notes:
https://github.com/transpchan/Live3D/blob/main/eccv.pdf
which complains that it's too similar to
https://anr-avatars.github.io/
and
https://ai.facebook.com/research/publications/continuous-sur...
To me, this looks like great craftsmanship: They have built a working implementation where others failed. And they found a way to cheaply generate lots of training data. But sadly, research optimizes for novelty, not for usability.
I enjoy that the neural net learned how their arms have to clip through their skirts, pretty incredible. Wonder what sampling times on this are.
Is this down?
CINN looks like a batch-wise pooling.
Reviewers today prefer fancy Transformer or NeRF stuff, but the performance may not be that different from those old-school models with some modifications.