Cutting Jank and Load Times in the Cloud(stadia.dev)
stadia.dev
Cutting Jank and Load Times in the Cloud
https://stadia.dev/blog/cutting-jank-and-load-times-in-the-cloud/
1 comments
I haven't used Stadia, but I always thought the promise of doing automatic live optimizations for games as players play is a cool idea. Here they're doing it by pre-computing and caching Vulkan pipelines, some of which may never have been encountered before, so as soon as they're cached they improve the experience for all subsequent players.