Team Comtress 2. TF2 Fork with a community development team(github.com)
github.com
Team Comtress 2. TF2 Fork with a community development team
https://github.com/mastercomfig/team-comtress-2
4 comments
On the CSGO[0] and TF2[1] twitter accounts they made statements.
[0]: https://twitter.com/CSGO/status/1253075594901774336 [1]: https://twitter.com/TeamFortress/status/1253186403900420098
[0]: https://twitter.com/CSGO/status/1253075594901774336 [1]: https://twitter.com/TeamFortress/status/1253186403900420098
They don't like the leaks but are quite tolerant of them. The exception seems to be the HL2 Beta leak from decades ago.
Judging by their people page, there is only 1 corporate council. So that person would have to first notice and also care to put up a fight.
Team Comtress 2 is a fork of an older version of Team Fortress 2, with a community development team fixing bugs, improving performance, and adding quality of life features, with the goal of having those changes pulled upstream by Valve to the modern game.
Is there a precedent of something like this ever happening? Seems like an enormous leap, but who doesn't love an underdog? :)
Seeing as how they are basing their work on a leaked (stolen) version of the TF2 source code from Valve, I don't see this project even existing for very long, much less contributing anything back to Valve.
There actually is https://www.eurogamer.net/articles/2011-02-21-the-boy-who-st... Dude got 2 years probation, Nowadays he steals source code for the Chinese I guess (tencent).
This project seems pretty promising. How many players are online?
I’d love to see a TF3 some day, although I don’t know video games economics well enough to understand if it would make financial sense for Valve.
Funny side story - just before COVID, my spouse and I had a dinner reservation at the Fogo De Ciao here in Bellevue, WA. We came out of the restaurant after dinner to go up stairs and walk to the Cinemark to catch a movie. Behold - Gabe Newell was coming down the the escalator as we were going up. He seemed like a pretty down to Earth, chill guy. Afterwards I figured out that Valve has offices in one of the upper floors in the same building as the restaurant (Lincoln Square).
I’d love to see a TF3 some day, although I don’t know video games economics well enough to understand if it would make financial sense for Valve.
Funny side story - just before COVID, my spouse and I had a dinner reservation at the Fogo De Ciao here in Bellevue, WA. We came out of the restaurant after dinner to go up stairs and walk to the Cinemark to catch a movie. Behold - Gabe Newell was coming down the the escalator as we were going up. He seemed like a pretty down to Earth, chill guy. Afterwards I figured out that Valve has offices in one of the upper floors in the same building as the restaurant (Lincoln Square).
That is pretty interesting. I used to love developing with the Source Engine, and I found their code base to be stable and easy to read. I hope TC2 gets the long term support and care that it needs to grow a healthy community.
I worked on extending the Source Engine with C#, some 7 years ago, and I feel like I got pretty far, but nothing really usable: https://github.com/SharpMod/SharpMod
But I have not kept up with the changes of what exactly Source 2 is, how backward compatible it is, and how it compares with Unreal/Unity.
I worked on extending the Source Engine with C#, some 7 years ago, and I feel like I got pretty far, but nothing really usable: https://github.com/SharpMod/SharpMod
But I have not kept up with the changes of what exactly Source 2 is, how backward compatible it is, and how it compares with Unreal/Unity.
Has Valve ever made a statement on this? Sounds like a terrible idea to me / this could be taken down on a whim by Valve.