Keep talent, ditch milestones(arstechnica.com)2 points·by ibejoeb·15 ปีที่แล้ว·2 commentsarstechnica.comKeep talent, ditch milestoneshttp://arstechnica.com/gaming/news/2011/02/keep-talent-ditch-milestones-how-5th-cell-ships-million-sellers-in-months.ars1 commentsPost comment[–]ibejoeb·15 ปีที่แล้วreply"...they assume games are made in chunks, and they have an even progression from beginning to end. Unfortunately, they don't."I wish I could help more clients understand this. Anyone care to share techniques?[–]fefzero·15 ปีที่แล้วreplyIt's tough. I certainly haven't mastered this, but it takes a reputation of delivering outstanding products, which often comes from passionate developers. Feeding that passion is key.
I wish I could help more clients understand this. Anyone care to share techniques?