The WINE project has been the only way people can play games on Linux.
Yes there are other "windows software" that leverages WINE to be usable on Linux, but a significant (if not the majority) number of users run games with it.
With Valve declaring support for the OSX platform, you have a unique proposition - arguably, the most popular medium for games (1000 games, 25 million active users) is now available on a Unix based OS and one of the most popular engines (Source - HL2, TF2, Portal) is now available as OpenGL.
Does it make sense then to target the OSX platform APIs for playing games in Linux ? IMHO, the biggest challenges for WINE is the Direct3D versions it has to support. Currently, it support D3D10, but it will soon have to support D3D 11 (Win7).
Is targetting the OSX platform, easier and more achievable for games ? I am asking from a pure technical standpoint (w.r.t graphics, mouse and sound APIs) and not whether WINE should be dumped.
With Valve declaring support for the OSX platform, you have a unique proposition - arguably, the most popular medium for games (1000 games, 25 million active users) is now available on a Unix based OS and one of the most popular engines (Source - HL2, TF2, Portal) is now available as OpenGL.
Does it make sense then to target the OSX platform APIs for playing games in Linux ? IMHO, the biggest challenges for WINE is the Direct3D versions it has to support. Currently, it support D3D10, but it will soon have to support D3D 11 (Win7).
Is targetting the OSX platform, easier and more achievable for games ? I am asking from a pure technical standpoint (w.r.t graphics, mouse and sound APIs) and not whether WINE should be dumped.