Ask HN: Welp, I seem to fail at marketing: Looking for feedback on iOS app pitch
5 comments
The title of your app in iTunes (Fugue Machine | multi-playhead sequencer) doesn't mention some of the key words seen in the reviews:
- midi - output - melodies
What kind of person needs your app? What would they be searching for in the app store? I'm not a musician, but I guess you can learn to describe your app from the way that others (in app store reviews and blog posts) describe it.
- midi - output - melodies
What kind of person needs your app? What would they be searching for in the app store? I'm not a musician, but I guess you can learn to describe your app from the way that others (in app store reviews and blog posts) describe it.
Oh, that's not my app. That's an app I was pointing out as a successful app in my product category!
Try to do a great kickstarter campaign. You will ideally be able to get capital and traction. You can, and this is a bit dubious, give up 3% to a pr firm and tgey will make sure your kickstarter campaign is a success. They write articles and try to get you publicity.
This could be what you want. But think deeply about it
This could be what you want. But think deeply about it
Your only objective should be to get your app in front of as many people as possible. That includes us. What's the app? I'm sure you'll get some constructive criticism.
This is false.
Your only objective should be to get your app in front of people who want to use it.
Identify target demographics and hunt them down. If HN, TechCrunch, and other bullshit tech blogs are not your target audience, then don't waste your time!!! Get users through creative channels. Focus on users who actually want to use your app. Build a following, make them happy. THEN you can worry about tech press (which is a waste of time 99% of the time unless you're about to raise a round or are building a product for developers).
Your only objective should be to get your app in front of people who want to use it.
Identify target demographics and hunt them down. If HN, TechCrunch, and other bullshit tech blogs are not your target audience, then don't waste your time!!! Get users through creative channels. Focus on users who actually want to use your app. Build a following, make them happy. THEN you can worry about tech press (which is a waste of time 99% of the time unless you're about to raise a round or are building a product for developers).
> I know it's always a matter of luck
Think of luck in terms of a surface area. Sure it exists but you can increase or reduce the size of that surface area with what you do. Dont let the thought of 'its just luck' dis-empower you.
More generally, why do you expect reviews when you say there are many similar apps? Does anything of importance stands out in your app vs competitors? The reviewers get bombarded all the time. Have you focused on getting the user experience to the point people promote the app for you. I'd say this is the focus and once this is happening to some limited extent then push the marketing once you have traction.
Also there is always pay to play. You could advertise to boost user number to get more feedback on the product and gain traction if the UX is a promo-table one.
Think of luck in terms of a surface area. Sure it exists but you can increase or reduce the size of that surface area with what you do. Dont let the thought of 'its just luck' dis-empower you.
More generally, why do you expect reviews when you say there are many similar apps? Does anything of importance stands out in your app vs competitors? The reviewers get bombarded all the time. Have you focused on getting the user experience to the point people promote the app for you. I'd say this is the focus and once this is happening to some limited extent then push the marketing once you have traction.
Also there is always pay to play. You could advertise to boost user number to get more feedback on the product and gain traction if the UX is a promo-table one.
Sorry, I should clarify. The core idea behind my app has never been done before; I made it because I desperately wanted it to exist. However, there are a number of independently-designed, $5+, iPad-only, fun-idea-type music apps that have had a lot more traction than mine. (One recent example is Fugue Machine[1].) I'm trying to figure out if there's some obvious flaw that accounts for the fact that apps like this tend to have several orders of magnitude more sales than mine.
Looking at my stats, it appears my main problem is that nobody knows my app exists. The # of views for all my media is just tiny, despite being on the front page of several subreddits, Product Hunt, and HN. Unfortunately, it seems this stat is directly tied to prominent writers talking about my app, and I can't seem to get that to happen. (My biggest sales boost by far was when a prominent music blog wrote a review for my app.) So I figured maybe something was wrong with the marketing pitch I usually send to publications. (Up to and including the way the app looks in screenshots.)
[1]: http://alexandernaut.com/fuguemachine/
Looking at my stats, it appears my main problem is that nobody knows my app exists. The # of views for all my media is just tiny, despite being on the front page of several subreddits, Product Hunt, and HN. Unfortunately, it seems this stat is directly tied to prominent writers talking about my app, and I can't seem to get that to happen. (My biggest sales boost by far was when a prominent music blog wrote a review for my app.) So I figured maybe something was wrong with the marketing pitch I usually send to publications. (Up to and including the way the app looks in screenshots.)
[1]: http://alexandernaut.com/fuguemachine/
One thing which I've done and which has worked somehow, is to give it away to artists out there.
Make a list of artists (musicians in your case) which you think would like your app. Do some serious research to some contact detail for them. You then write to them and offer them the app for free, through a coupon code. Ask them for feedback. Write casually, like the indie dev that you are.
If they like your app, it's likely they will talk about it, and generate some buzz, which hopefully some blogs / sites will pick on.
And be ambitious with the artist list, send it to top people !!
Make a list of artists (musicians in your case) which you think would like your app. Do some serious research to some contact detail for them. You then write to them and offer them the app for free, through a coupon code. Ask them for feedback. Write casually, like the indie dev that you are.
If they like your app, it's likely they will talk about it, and generate some buzz, which hopefully some blogs / sites will pick on.
And be ambitious with the artist list, send it to top people !!
I know it's always a matter of luck, but I really would like to know if there's something missing from my presentation. Is it my website? The visual design of my app? The copy I send to editors? Poor screenshots? Or maybe the core idea of the app is just not appealing to the mass market? As a solo developer, all I have to rely on is my taste — and that's a very fallible resource! (For the record, the app is not a "me too" product: I made it because there was nothing else quite like it in the market.)
So I was wondering: if there's anyone here who reviews mobile apps in the music, entertainment, and/or education spheres, is there any chance you could look over my marketing pitch and tell me what might need improvement? I'M NOT ASKING ANYONE TO REVIEW OR WRITE ABOUT MY APP! All I'm looking for is private feedback — things that might cause you to bin my e-mail were it to land in your "tips" inbox. As someone very new to this game, I would be incredibly grateful for your help! My e-mail is [email protected].
(Keeping this anonymous because frankly I'm a bit embarrassed by my predicament!)