There's an older game called Kohan you could check out. Click speed is not super important compared to positioning and company builds. Doubt there's a multiplayer scene, but I haven't played in forever.
Also check out Beyond All Reason, it's a modern Total Annihilation where you're essentially trying to automate economy and production and the game provides a lot of tools to do that.
Stormlight Archives are his latest and greatest. I'd recommend those if you were a wheel of time fan, or you could start with Mistborn. They're set in the same universe but it's not really necessary to have that background.
My family healthcare coverage at my "decent paying job" at a software company in the US cost me about $13,000 out of pocket in 2018 including employee premium and medical cost before reaching deductible. I would certainly consider that to be an additional tax when comparing against the EU tax rates that include healthcare.
We did the timeout when our 2 yr old first hit new baby and it reduce the behavior short term, but we also had our 2 year old start holding the newborn (with assistance) while giving a lot of praise. That replacement of the negative behavior with the positive really helped the 2yr old's attitude towards new baby.
The purpose of a timeout for toddlers / small children is to have a negative (but not harmful) consequence they understand so they can make a choice as to whether to continue a certain behavior or not. There are very few appropriate negative consequences available that a toddler will understand.
Punishment does have its place in behavioral training but is not the first or even third method to rely on. Parents should be first prioritizing on rewarding positive behaviors.
The criminal justice system is a terrible example of punishment used effectively. Punishment in behavioral training is best used in a very tight feedback loop (immediately after action, not after 5 years of court cases) and reliably.
If you are angry for hours maybe try going to exercise or meditate(fixing this issue is actually one of the goals of meditation) or something, but that is above my pay grade.
With my kid, he sometimes does not cool down during a tantrum until he goes in his room for timeout for a few minutes, and he is always measurably calmer after timeout. The recommended timeout time is 1 minute per year of age - it's not like they're abandoned for hours.
This is entirely opposite of my experience. We do timeouts for harmful things (like hitting newborn baby brother, running into the street) or if he is having a tantrum and isn't cooling down.
Also check out Beyond All Reason, it's a modern Total Annihilation where you're essentially trying to automate economy and production and the game provides a lot of tools to do that.