You got 'em. Google rarely reveals why they killed someone's account.
So we can't prove it was due to email content. For all we know it could just be a dude named Richard who throws darts at a board full of usernames all day.
In fairness to those learning through YouTube or other modern sources: I learned from books and after finishing the exercises in the books I also had no idea what a "super simple project" was, or at least what one step up from the book was.
Ultimately I learned by starting projects that were too large, hitting a roadblock, and stepping back to learn about that thing. Then starting another project and repeating.
This process took years and years before I was reasonably confident in estimating the size of a project. And to be honest even now, nearly 25 years after writing my first tiny cli trivia game, I still get it wrong sometimes, especially in a new domain.
At the end of the day estimation is hard even for veterans of the software industry.
> Hardware volume x Windows master volume x Windows app volume x In-app volume
> No one wants or needs that level of control.
I don't have a separate hardware volume relative to the Windows master volume, but otherwise I want and need that level of control.
- Windows Master Volume: I turn the knob on my headset or keyboard and things get quieter or louder. This is the thing I adjust most frequently.
- Windows App Volume: I turn games down, usually to 10-20% or so. Then I turn everything but comms (discord, zoom, etc) down to 80%. This ensures that I hear live communication over all else, and that my games aren't drowning out whatever I'm watching in the background.
- In-App Volume: Here I adjust balance in games. Music unfortunately gets set to 0 because I'm rarely just playing a game these days. Voice lines get set higher than sound effects until I'm sure I can distinguish them clearly.
1. Apologies, the posts you replied to were shitting on me so I misinterpreted your comment as agreeing with them. ("you must be fun ~~at parties~~ in taxis" is a common dismissal + insult online)
Wait I'm an asshole? For being upset that treating taxi drivers "as a human being" is considered a positive interaction instead of the absolute bare minimum of a respectful member of society?
There's no room for "We had an interesting conversation" or "They gave me some good advice" or "I think I made a new friend"? Not even "They seemed like a good person"?
The maximum is "They treated me like a human being" which is somehow above "They were OK"?
I didn’t say anything about adding a link to a resume. This thread has hints of people thinking “I’ll just look up their GitHub if they don’t include it” and other threads make that explicit.
> You dismissed that because a one sentence readme isn't needed on a public side project.
I don’t think that’s what I said. I was saying that tracking all the things one might be judged for is unreasonable, not that having a readme is unreasonable.
I did not order the list of effects by importance or impact, I ordered them by what came to mind while I was typing.
I touched on low to the ground aggro decks in the very next paragraph, and I agree that's probably the biggest issue.
However aggro decks becoming more powerful does not mean control decks cannot also become more powerful. Decks aren't a one dimensional plot of aggro to control with midrange in the middle. (though to be fair I did say "on the other end of the spectrum" in my initial post)
When I say higher mana value cards are more playable, I mean in the sense that they can be cast "on curve" much more often, because if you want to cast a 7 drop on turn 7 without ramp you can choose do so, while with a normal deck you might expect to hit 7 mana between turns 8 and 11. (Not a hard calc, just a gut check)
If you have to answer your opponents' threats 1-1 early you can refill with answers, and if you get ahead with 2-1s or 3-1s you can keep drawing land to play your expensive threat on curve.
> I personally suspect that aggro would completely dominate a separate land deck meta if pushed hard enough.
Agreed, I probably should have listed it first.
Even in the short term, look at when Arena ran their Treasure events where each upkeep that player would get a treasure token. By the end of the first day the event was dominated by “mono red” decks with 13 land and free splashes.
It’s good for teaching younger players who still have temper problems, but there’s only so much of the game you can experience this way. And don’t expect to get to advanced or expert strategies without the game balance falling apart.
One knock on effect I’d predict is higher mana value cards would be substantially more playable. I expect a deck of walls + counterspells + removal + big finishers like the Eldrazi or even just Baneslayer Angel to be much more effective than it is now.
On the other end of the spectrum super low to the ground aggro strategies also get a huge bonus by simply never having to draw a land again.
Probably Storm (play a bunch of cheap spells, typically with a discount or with effects that give you mana when you cast a spell) gets a huge boost as well as they can ensure they never fizzle out. Once the engine is going they’ll always win unless they get countered.
What lose out here are all the decks in the middle. The midrange, “fair” decks that are just trying to curve out with the best play each turn.
And all that’s not counting the rules headache with cards like Oracle of Mul-Daya, Fact or Fiction, Treasure Hunt, or Dark Confidant. Which pile does my Maze of Ith go in? Cultivate? Sol Ring? Faceless Haven?
With that said it’s also my personal opinion that variance just makes the game more enjoyable and widens the group of players you can compete against, as long as you have the emotional capacity to not take losses personally.
So we can't prove it was due to email content. For all we know it could just be a dude named Richard who throws darts at a board full of usernames all day.