This is something I don't understand about Google authenticator. I lost my device once and haven't used the app since, since I lost all of my otp keys.
Good alternatives include andOTP (json file backup, plain or encrypted with password / pgp key) and Aegis (json or txt)
This is a bit selfish view. I loved their controller, I love steam link allowing me to seamlessly play from any room (with whatever controller I want). I use Linux and think that vr is something everyone should try at some point. I know that you maybe couldn't care less about these things, but don't exacerbate the argument by saying "nobody".
Besides, cs started with 3rd party servers and have always been there. Many people have never transitioned to the official matchmaking and I don't think that's necessarily a bad thing.
I just think that your comment is a bit too salty on HN's standards.
> 1. Create a window 2. Render pixels in that window that allow 2D/3D space drawing/coloring. 3. Create some basic shapes from a square to a cube and further real-time transformations. It can't be that complicated can it? Hah.
All this really depends on what language you want to do this on. (A viable example on Java)[https://youtu.be/KA6rJZOfTTQ]. I think what you want is basic software rendering, so be advised: software rendering gets really slow really fast.
I tried something akin to this a couple years back l, it didn't end too well, but I learned a ton in the process, feel free to (take a look )[https://github.com/jonnelafin/PB3D], but the code is crap, so I think you are better off on writing your own.
Also these are some wikipedia articles on perspective transformations etc:
> 1. Create a window 2. Render pixels in that window that allow 2D/3D space drawing/coloring. 3. Create some basic shapes from a square to a cube and further real-time transformations. It can't be that complicated can it? Hah.
All this really depends on what language you want to do this on. (A viable example on Java)[https://youtu.be/KA6rJZOfTTQ]. I think what you want is basic software rendering, so be advised: software rendering gets really slow really fast.
I tried something akin to this a couple years back l, it didn't end too well, but I learned a ton in the process, feel free to (take a look )[https://github.com/jonnelafin/PB3D], but the code is crap, so I think you are better off on writing your own.
Also these are some wikipedia articles on perspective transformations etc: