Often overlooked but electric buses are very heavy. Here in my small hometown they visibly started decaying the road infrastructure super fast in many places since they got introduced. Not impossible to patch up, but not a negligible cost of moving to the tech.
On paper, yeah. Sadly the threshold is very low, and you get hit with a brutal regressive tax immediately after you pass it (obligatory lump-sum social security tax).
Just throwing this out there. I'm a homebody living in a climate where the weather is kind of miserable for half of the year so would rather just execrise at home, and I've gotten fantastic mileage out of resources on the r/bodyweightfitness subreddit. I just have a pull-up bar and some gymnastic rings hanging from it. Been doing something very closely based on the Recommended Routine for almost 10 years now, on and off (mostly off, to be honest). It keeps me sane and healthy, or at least definitely more so if I didn't bother with it.
I love Crocotile. It's got very opinionated, kind of weird UX, but it gets me in the zone so so well. I haven't used it in ages, I should give it another spin.
I'm not sure about a lot. There are tools available that let you just extract some files from Xcode and build on Windows. These work a treat and are maintained by a single guy.
Godot 4.0 doesn't support C# on the web and mobile, one of those fabled "Godot $nextver fixes this" things that somehow immediately come up whenever I get hyped up for giving Godot another try.
In my case the main issue with GDScript is the tooling, or lack of thereof. No symbol aware rename, no go to definition/usages, poor autocomplete, cryptic errors. Also static typing that's kinda but not entirely there, which exacerbates the tooling issues.
Good tooling is an enormous undertaking, so the way I see it, GDScript is forever doomed to feel like someone's impressive hobby project.
Yeah, LCG seems like such a great and ethical model, but has a proven track record of being hard to keep alive.
I'm currently a very happy player of Flesh and Blood TCG and think it's a fantastic game with great stewardship, but I have very mixed feelings about game economy entirely based on boosters, especially now that I work on games myself.