I think "The Gong Show" was an old tv show about amateur talents. Sometimes good, most of the time terrible and hilariously unaware. Not sure if that was what was intended here.
We're currently beta testing something that fits this use case directly. The models we have today are really great at capturing the original distribution, but they're not always the fastest. This new stuff will change that, feel free to reach out (maybe on our slack?) and we can see if we can get something working
Also, shameless plug, we're pretty proud of our generated anything's at Gretel[1]. It's tabular, text, and time series for now - but we recently had a blog post that shows how generated data can be useful for downstream ML [2]
Thanks for the feedback, I was hoping the course would be something of a redemption.
I self published the book to prove I could do something like that. It got much more traction than I had planned and, in hindsight, I wish I had paid for editing and formatting as a minimum.
As for the quality of the paperback, that was unfortunately out of my control as I used Amazon's print on demand services. Definitely a painful lesson for me.
In any case, I appreciate this comment and others here. I'm definitely working towards much higher substance with increased polish. :)
Ha!! Great question, so this is our fourth round of message testing. We didn't want to A/B directly on HN cause that feels kinda disingenuous, but we've definitely been crunching conversion rates and such.
What sort of data structures are you using for frames and the timeline? Do you have a frame type that you render to some canvas? How do you handle previews etc?
I've been mucking around with Rust and sixtyfps for some animation software, and I am curious how you've handled those basic things.
The grand vision is a reimagined interface (keeping some familiar things like keyframes and curves, but moving other things forward.) Without getting too deep into the buzzword weeds, I'm hoping to weave in more ML / generative modeling technologies.
I've thought about hacking around in Blender, but it seems a bit overkill for what I'm building - at least as an MVP
So, let's say I want to implement these (or other) curves into a drawing program. How do I go about doing that? I mean to say, I want to implement a brush on canvas type interface - how do Bézier curves fit into that?
Do I collect points when mouse is down and build a curve with those points?
Do I get some other path information and rasterize?
I'm trying to write my own drawing program (for fun) but given my lack of background in this I feel myself floundering.