This API doesn't exist outside this article?(msdn.microsoft.com)
msdn.microsoft.com
This API doesn't exist outside this article?
http://msdn.microsoft.com/en-us/library/aa741307(v=VS.85).aspx#1
7 comments
It's a cute comment, but the answer is in there. I don't think Microsoft is highly motivated to update some of this ancient IE embedding lore:
hr = pDoc->QueryInterface(__uuidof(IServiceProvider),
(void **)&spServiceProvider);
hr = spServiceProvider->QueryService(__uuidof(ITimerService),
&spTimerService);
hr = spTimerService->CreateTimer(NULL, ppTimer);
(did someone at MSFT see this HN post today and update the comment?)> (did someone at MSFT see this HN post today and update the comment?)
Wouldn't be the first time, when it was revealed on HN that the website for Monster Truck Madness was still up it was taken down shortly after.
Wouldn't be the first time, when it was revealed on HN that the website for Monster Truck Madness was still up it was taken down shortly after.
That was all over the net, not just HN. I suspect it got a ton of unexpected traffic and it was brought to the attention of someone who didn't want it hanging around as a liability.
[deleted]
If you are using COM you should already know how to instantiate an object from it's UUID. That's all the provided example code is doing. It's not outrageous for the author to assume as much from the reader. It's basic COM 101.
I'm confused, what is the context here? The comment is humorous, but the microsoft rep did reply back with (what seems like) working code. In 2009.
Also, why does one need the MSHTML Timer API these days?
Also, why does one need the MSHTML Timer API these days?
On a somewhat related note:
Starting with version 2.0 the OpenGL spec requires the implementation of perlin noise functions noise{1,2,3,4}.
However there's no major OpenGL vendor that implements this. In most cases the noise functions just return 0.
http://www.opengl.org/sdk/docs/manglsl/xhtml/noise.xml
Starting with version 2.0 the OpenGL spec requires the implementation of perlin noise functions noise{1,2,3,4}.
However there's no major OpenGL vendor that implements this. In most cases the noise functions just return 0.
http://www.opengl.org/sdk/docs/manglsl/xhtml/noise.xml
4 out of 10 rated this helpful
I sometimes have the impression that msdn articles are from time to time depublicized and some information is taken offline either under management directions or just lost in migration. Its quite amazing that CodeProject is more useful than the docs of a company like Microsoft, who actually sells MS visual studio for money.
It is no impression.
When management decided to go full .NET, it was very hard to find out Win32 stuff, nowadays lots of it are back again with the "going native" change of wind.
However, most of the documentation related to Win16, Win32s and game libraries like WinG are now gone.
They are not the only ones, though. I don't find any longer many of the Apple documents from the early Mac OS X days.
Or the commercial UNIX documentation pages that used to be quite easy to find in the late 90's.
When management decided to go full .NET, it was very hard to find out Win32 stuff, nowadays lots of it are back again with the "going native" change of wind.
However, most of the documentation related to Win16, Win32s and game libraries like WinG are now gone.
They are not the only ones, though. I don't find any longer many of the Apple documents from the early Mac OS X days.
Or the commercial UNIX documentation pages that used to be quite easy to find in the late 90's.
That being said, documentation is really, really hard -- especially when you have thousands and thousands of pages. Unfortunately, things get out of sync. I just want to know how it managed a 4/10.