I wanna say reddit? But it's a mix of things, some users come from chatgpt, some from searching for competitors on google.
I don't do marketing (I do a post on reddit once in 3 months or so for updates, but it doesn't get that much traction). Feel like it's word of mouth. Some of the early users told more people they knew, and they did the same.
Now a ton of customers bring the name up in their reddit threads (like you did here), and that's generally it.
I'd love for conversions to be higher compared to the install count, but it's still healthy for an indie project with a relatively higher price point (people are too used to free, or $19 products).
Ah the fast pace of updates is because I quit my startup job to go full time on this since last September! So it's a day job for me now, which means I don't need to only spend a few hours per weekend, and thus can get to my backlog faster!
As for revenue, it did give me enough confidence to quit my day job (was pretty well paid for my country), and Octarine since the past 3 months, has exceeded that as well :)
As someone who's played the game since the Beta and the AllStars maps in Frozen Throne, love when anything related to dotes shows up.
Haven't checked the repo, but guessing you using the opendota apis? Anything that you do different compared to dotabuff/opendota?
In the counter pick, would love if you could enter a match ID to prefill data, and then see what could've been a better pick? Last picked Ember but was countered by the enemy picking Ursa on their last pick. Given the rest of the draft would a different hero would be better?
Shamelessly plugging my app Octarine (https://octarine.app) for users that may want a more WYSIWYG editing experience while storing all notes on device in markdown, which is also written in Rust (Tauri), and NOT vibe coded :)
Um well, they shouldn't have done that. "If it means they go broke and need to shut down for me to keep having my free tier DB for 3 tables and 2 users, so be it, go broke"
As someone who specifically started building Octarine, just for this reason, I understand.
Having to rely on random devs for the most basic functionality and passing it off as `community does what it wants` is weird. Either add it in yourselves, or accept the fact that given your app requires external contributors to work at a little above the basic level, there are going to be security issues.
Writing a whole blog post, and throwing shade on "other apps" that have far more dependencies than Obsidian is weird to me.
Anyway, it seems like you can't really talk bad about them, since there's a huge following that just comes at you, and that feels weird, cause they apparently can throw shade, others can't just talk back.
A little late to this, but would you be interested in giving Octarine (https://octarine.app) a try?
I try to solve this by running a small embedding model on device, and the Ask Octarine feature, suggests what you may need to find/look. Isn't as sophisticated as Spotify's or the recommendation algo, however it provides a nice starting point, and then allows you to chat/RAG your way around notes!
I used it during dev for debugging, figured to just expose it for anyone that is used to having a counter on top of their games :)
If an fps counter makes an app seem illegitimate to you, and the countless changelog, user testimonials don’t help, then nothing I say will convince you otherwise, so I’m not going to waste either of our times :)
Thank you! I haven't really used zotero, but I feel you can integrate it using url schemes? I have a PR up that opens up `octarine://` url scheme to allow creating notes/folders (it was built for the webclipper repo).
Currently keymaps aren't modifiable, but there's an item on the roadmap to change hotkeys.
Currently the app supports 33 themes (3 free, 30 on the pro license). There's an item on the roadmap that would allow you to create your own themes (each theme is a palette of 10-12 variables - border/bg/text/outline)
Still working on Octarine (https://octarine.app). Recently released Linux images, so more people could try it.
Currently re-writing a bunch of the bundler stuff and how UI takes data in for performance improvements, before shifting gears to building the Windows version!
I don't do marketing (I do a post on reddit once in 3 months or so for updates, but it doesn't get that much traction). Feel like it's word of mouth. Some of the early users told more people they knew, and they did the same.
Now a ton of customers bring the name up in their reddit threads (like you did here), and that's generally it.
I'd love for conversions to be higher compared to the install count, but it's still healthy for an indie project with a relatively higher price point (people are too used to free, or $19 products).