I take it you have not been to Amsterdam or Berlin. I live in the latter and, while there certainly are homeless people, it is absolutely nowhere even close to SF per capita.
No, not really. "Importance" is a rough proxy for legacy and influence. This is why one can say without any trace of subjectivism that Shakespeare is the most important writer of the English language, or Kafka the most important writer in modern German, etc. Maybe this is slightly less rigorous in the case of '2666' which is still a relatively young work, but it is widely hailed as a landmark novel.
An easy solution to this is to give point-based weights to achievements and cap the max total "points" any given game can have, allowing a developer to have many small achievements for their game if they wish. But really, none of this matters because Steam achievements are easily auto-unlocked via SAM.
His work is often read as an archaic, pre-verbal poetics of the classical world:
https://www.bastian-gallery.com/ausstellungen/cy-twombly-a-m... The scribblings draw from the walls of Pompeii, soft whites and blood reds evoke a certain Greco-Roman pallette etc. Scribbles but more than scribbles.
Google WW2, the Berlin Wall, Crystal Pepsi, Walmart, Donald Trump and then you may understand why Warhol reflects the contemporary zeitgeist and academic neoclassical art does not. (By the way, Twombly is totally unlike those other two artists. There is in fact a subtle classicism to his work.)
Unpopular opinion: “singularity” is empty marketing hype masquerading as eschatological theology. The stark reality is that AI technology is inextricably tied up with market dynamics. Future innovations will continue to be largely funneled into hyper-optimizing user engagement metrics and ad revenue for $BigCo, not creating the 2001 starchild or whatever.
The author clearly has not tapped the goldmine of world cinema (or American film history for that matter) if Superbad is their paradigmatic case of a challenging film.
I think games like Pong, Tetris, Asteroids etc are more ideal for making a case for games as a unique medium, because instead of deferring to cinematic or literary elements (as most art games are wont to do), they instead have a purity of form and function not dissimilar to a Josef Albers or Steve Reich piece.
Have to disagree - personally found those films to be too heavy-handed with their "message". Koyaanisqatsi maintains a certain ambiguity throughout, conveying both awe and fear at modern civilization.
At my job we use Quip strictly for collaborative design docs (i.e. architectural design, project scope, tutorials etc). Personally I don't think it can be a true wiki platform since it lacks robust indexing -- this is without doubt its biggest shortcoming.