I eventually settled on Eleventy as the site generator and it's hosted on Netlify. I'm an Engineering Manager so I write about intentional technical leadership, and interesting tech challenges.
I agree with this. I've interviewed a lot of people recently for a senior developer role. The difference in people's ideas of what TDD or testing in general, is quite marked.
I love it when people ask me about how we test. I can tell you the pains we've had with tying our tests too tightly with implementation. :D
Thanks! You should have got an email so you can reply to me. Let me know any questions and I'll get back to you today.
I worked in the videogames industry for nearly 20 years and they didn't do much unit/integration testing but I've immersed myself in learning about testing JS for the past 4 years since I switched industries. Hardest thing is knowing what to test I always found.
I'm in the process of writing a course about JavaScript testing so it's good timing. I write a lot of unit and integration tests for our large codebase here at the BBC in the UK. We've got 3 Node + Express applications plus React for the UI for the 2 user facing applications. The other one is an API but it's got solid tests as it has does some complicated logic for redirecting users and updating sessions and tokens.
I'd love to get you on the mailing list for when I launch it and then you can fire me some questions via email. I'd love to help you get that job!
From my experience, the percentage share of the profit was normally based on time at the company and seniority of role. It was normally given to everyone who worked in the team but as I said in another comment, actually seeing a large profit related bonus was rare.
> It's not uncommon for AAA game developers (e.g. Developers for call of duty, GTA etc.) to have a profit share in their employment contract.
While having profit share in a game developer's contract is sometimes true, I'd say that it's definitely not a common occurrence to earn that much money. Profit share is based on royalties made after paying back development costs and the game being extremely successful. Due to rising development costs, and most games not being multi-million sellers, most developers earn minimal bonuses beyond their contractual wages, from my experience of the industry.
I'm based in the UK and wrote console games for 19 years. I'm estimating that I saw around £15k in game related bonuses over that time. I did hear rumours of the Tomb Raider team getting a £40k bonus back in the mid 90s but I'm not sure if that was true.
I eventually settled on Eleventy as the site generator and it's hosted on Netlify. I'm an Engineering Manager so I write about intentional technical leadership, and interesting tech challenges.
Newsletter about tech leadership is here too - https://marclittlemore.com/newsletter