10 follows the 'every other windows' pattern (xp good, vista bad, 7 good, 8 bad, 10 good, 11 bad)
windows 10 + open-shell + powertools + wsl + windows terminal is a really great combination right now
for me, windows 10 essentially functions as a login shell/window manager for my linux environment that comes with the best version of WINE i've ever used https://ha.zardo.us/img/ss21022023.jpg
using linux via wsl is incredibly straightforward, to the point that you don't see alot of WSL-specific instructions on e.g. installation/compiling readme's.
as someone who uses neovim because all my pure rice vim plugins run soooo much smoother on neovim, i'm going to go out on a limb and say that he is dramatically overestimating the representation of his demographic among neovim and maybe even vim users.
i think i read the phrase "emacs envy" more than once, i just feel like OP has a very specific audience for this post in mind
tl;dr: the russians are demonstrating the failure of a particular strategy/theory on how to deploy and use armor, not a failure of the concept of armor itself.
the "main battle tank" concept of armored warfare certainly appears outdated, but tactically speaking, the idea of using mobile/mechanized armor to support infantry is still super important
a mobile, armored vehicle capable of things like transporting infantry and serving as a mobile defensive position to fall back to, engaging enemies with direct or indirect heavy fire, serving as a command and control vehicle, etc
the line between "tanks" and IFV's seems to be getting blurrier, because the idea of a relatively heavily armored, big-gun, "breakthrough" tank really is a relic of cold war strategy. the past few decades have seen tank designs evolve to become more mobile and even capable of carrying infantry. at the same time, 'infantry fighting vehicles' are becoming more armored and carrying higher-caliber main weapons.
tactically, an armored vehicle appearing on a battlefield is still advantageous: you've immediately aggro'd the enemy forces and allowed your own infantry to breathe for a second while the enemy figures out how to deal with the armor. you could bait out hidden antitank elements. you could mount some powerful optics and a radio, and you can have a commander remain close to the elements they are directing, while relatively protected. you could use heavier armor as line-of-sight howitzers to clear urban environments.
what's changed is it's now a real bad idea to send in heavy armor as a 'spear tip' in an invasion, you want to support them with infantry, and at the point where you're forced to mix armor and infantry, your armor will begin to resemble more infantry-friendly designs. the example probably most familiar with folks is the israeli merkava tank - for all intents and purposes it's a 'main battle tank' but it can also carry 6 passengers in a rear fighting compartment, which i imagine allows for some really flexible fire-and-maneuvering.
in the context of the russia-ukraine thing, all of this flies out the window; i have no idea what the russians are doing. partly because of the fog of war but partly, from what i can gather, because their military was kinda dogshit going into this conflict. i swear to god it's like they've unlearned stuff since 1988.
i recently sat down over a weekend and did the same after realizing that i should hammer out something i can use for myself - it dawned on me the work i thought i might be saving with frameworks was offset by the work i'd wind up doing to them - having to go through and cut out all the stuff i wound up not using, changing defaults to things i like etc.
i think a part of that was also realizing what drew me to frameworks initially was less about styling and more about the grid or flexbox etc scaffold - the most daunting part for me to this day. creating my own set of base templates helped me learn quite a bit about grids though, and now when stuff breaks i can tackle it with more confidence in where to look for the issue and how to go about fixing it.
that being said, i'm not anti-framework or anything - i relied on them alot as i learned CSS, and even now i still treat them like something akin to styleguides or catalogs of what's new/trending in webdesign
drawing from my own experience, i once found myself trying to work on a client website. thanks to a series of events i was using termux from a cellphone. i grabbed my vimrc from my dotfiles git repo and that was that. took all of 30 seconds to turn someone's cellphone into an interface identical to the one i use everywhere else
unfortunately there isn't an easy answer here, but you could always check out individual static site projects and peruse their available themes - hugo's gallery is pretty decent
echoing the other comment: with the caveat that i've always had a basic familiarity with css/html, i wound up throwing everything out and just building my own theme up from scratch. the real headscratcher is figuring out the whole grid/flexbox div positioning stuff, but from there it's not super tough to look at website source code for ideas, and/or google around.
it kinda seems like you're shooting for a solution in which you'll find exactly what you're looking for without having to pay a designer or even put in some time on google. in my opinion, learning css was far easier than learning how to properly maintain a static site - so it kinda threw me for a loop. on top of that i'm not really sure what you mean by 'quality' and 'finesse', except that from all possible existing designs, i can safely exclude 'most of the ones of jamstackthemes.dev'
i mulled over this for a minute because i can't really find fault with your comment, but at the same time i look at the state of things and it seems far from ideal, or even acceptable.
my guess is there's a factor that affects the system you described: centralization. it's something i think about alot when i sort of try to look back and remember how i stayed on top of so much content back in the pre-web-2.0 times. i remember something like you describe - lotta reading copy, sure, and landing pages definitely, but the huge difference in my mind is how 'influencers' were more of a complex ecosystem of people who just sort of passed interesting links to other people. i dunno.
Given the replies I think it would be wise to instead perhaps use a different term to distinguish it from the sort of area bill hicks was known to loathe. A term i used to see used back in the day was 'shameless self promotion'.
Personally, 'despise' is perfectly descriptive. Fortunately I've always done dev-related stuff as a tinkerer's hobby, unfortunately my discomfort at shameless self-promotion will likely mean I won't be quitting my day job anytime soon.
by 1940 it was already 4 years old :P in terms of development i assume this refers to the field of aircraft design, and i think it might not be obvious at first how dizzyingly complex modern aircraft can get. aerodynamics is already a complicated thing, but then you have to design around stealthiness. since your goal is both, physically operating such a vehicle would be almost impossible because of instability issues, so you now have to design software that will smooth out the aircraft as it flies, while still allowing the pilot to do exactly what they want, when they need to. now you have to find parts that will allow all of that to come together - powerplant, materials, etc - for example, even the paint for stealth aircraft had to be developed to help reduce radar signature, etc etc etc
think of the 'cold war'. it's always framed as a 'battle of good and evil' - this is the narrative. hopefully you might agree that the reality was far, far murkier than that - more senseless maiming and killing, so to speak.
unfortunately, as we see currently, simply dismantling narrative itself doesn't seem like a solution to anything, because narratives are more or less the very thing which have driven so much of our history.
you sort of touch on the vital task: making a satisfying story out of what we're going through. the challenge is always finding ways that this story won't justify or entrench shitty elements of society. (one might even say we are in the process of challenging a narrative concerning the role of police)
i highly recommend the work of adam curtis, in particular his documentary "bitter lake", and perhaps "hypernormalisation".
he was influenced by baudrillard's critiques of narrative as well, one of baudrillard's essays that always sticks with me is "pataphysics of the year 2000", in which he predicts the 'news loops' in which narratives are obliterated in the 24-hour news cycle of our information age.
in the Matrix, at the beginning of the film, Neo hides some discs in a hollowed-out copy of a Baudrillard work, which isn't coincidental - baudrillard spent alot of time talking about how narratives often were confused with reality, though this is a very simplified explanation
my favorite essays he did to critique narrative were a series he did in the early 90's:
-"The Gulf War Will Not Happen"
-"The Gulf War Isn't Happening"
-"The Gulf War Didn't Happen"
i might be misremembering the exact titles, but the sort of point he was trying to make is that in our minds, the 'gulf war' is a story about iraq invading a country, and us saving the day. The reality of it was so much more complex, involving centuries of background involving way more participants.
this is only somewhat related, but i count my old coolermaster masterkeys S as my favorite keyboard of all time, it was nice and utilitarian and came with some absolutely fantastic keycaps - for about 80 bucks. damn shame they "updated" their product lines to appeal to gamers or something, and started taking their cues from corsair and not like, filco.
i have the misfortune of being the guy my friends, family etc call when their computers go bork and one of the little things that just really shine is the easy function-key-shortcut builtin to the board that will swap between windows- and mac style modifier layouts, it wound up being far more than some bellwhistle i initially thought it would be
unfortunately since it was my first real mech it also was something of a guinea pig. i learned to solder switches by swapping them out, and the connections are kinda janked now, and i sometimes have to wack it like an old TV to get it to register certain keypresses.
i'm currently using a durgod TKL, it's almost a suitable equal in all the areas that made me love the CM board.. but man i wish i'd been able to snag another masterkeys, even used, before the supply dried up.
just a front page that endlessly looped random static or animated images that had a perfect mix of absurd, funny, and oddly enough aesthetic qualities
these screenshots are of images that have to be over a decade old, maybe 12-15 years? i managed to grab them from waybackmachine which was crazy because never knew anything about the site and when it disappeared i would google around and couldn't find anything about it for years. low-key started to wonder if it was even real, if i was losing my mind, heh.
i miss sites like that which existed just to exist or whatever, there wasn't any (obvious) point or information, not really even something like a copyright notice. just someone armed with photoshop, font packs, flash, and a weird sense of humor and the resources to host it online
wsltty is the most underrated app i use on the regular. i was pumped about the new microsoft terminal for all of 5 seconds, then i used it, what a letdown.
with alot of help from wsltty and autohotkey, i am quickly approaching some sort of windows+linux singularity event, https://i.imgur.com/cXykxPN.png
thank you for this link - i want to use jekyll or hugo, i do, but i am real bad at organization and i always fall back to using a local WP install to take content and do all the heavy lifting - organizing it, styling it, etc. i get insanely frustrated sometimes trying to work with hugo, just little things that fly in the face of what is mostly a pretty straightforward program, but its those little things that really ruin the entire thing for me.
i think it's worth posting, though. i still find little things that blow me away (most recently: it has a screensaver), and afaik i don't think it's a widely-known website. i've always been kinda obsessed with the idea of making an OS-style website, but this killed the dream for me as i simply will never be able to come near this particular demonstration.
that being said... your project might be the thing that helps me reach whatever eureka! moment i need. i poked around the github a little and i'm already excited at the modular principle used - it makes the webpage-as-OS concept far less intimidating, seeing the various components broken down into their respective pieces. most of the code i've ever peeked at is always at an extremely polished level that makes it too nebulous for someone at my very modest level of experience to use as a concrete inspiration/example. thanks for sharing!
windows 10 + open-shell + powertools + wsl + windows terminal is a really great combination right now
for me, windows 10 essentially functions as a login shell/window manager for my linux environment that comes with the best version of WINE i've ever used https://ha.zardo.us/img/ss21022023.jpg
using linux via wsl is incredibly straightforward, to the point that you don't see alot of WSL-specific instructions on e.g. installation/compiling readme's.