It doesn't, the coordinates are always reported 0-32767 and the computer does the heavy lifting of mapping it to the physical screen geometry. This also takes care of the problem with different resolutions.
I'm not very versed in gaming, so have very little knowledge about what games want. It should be possible to implement a relative mode too and some way to switch between the modes so when working use absolute, when playing use relative.
This is a really great idea! If you don't mind, I'll put this on a list of to-do features.
I was testing a "nudge" feature, where you need to move a mouse a little faster towards the other screen to have it jump across. It was not bad, even though I've found it to be most intuitive when the cursor simply moves freely like it was one big desktop.
Clipboard would be awesome to have, but considering privacy, security and data protection concerns, it's just too risky.
It's not a full Raspberry Pi, but their RP2040 microcontroller based board. Teensy boards are awesome but they are kind of pricey. This one is 4-5$, it's in stock everywhere, and what's usually the most important reason for making such decisions - I had two lying around from a previous project :-)
Thank you so much for the kind words. I'm hardly an expert but I will try to write something when I find some extra cycles. It was done to fix a problem I was seeing on a daily basis, but then I figured out it might help others (also gave me an excuse to practice kicad and 3d modelling).
That's an awesome idea, man. I wish I thought of that.
I learned about about that screen hopper project only yesterday, and it just confirmed my theory - whatever I try to do, somebody smarter than me already made, only better, smoother running and with nicer features :)
I play no games whatsoever so absolute coords would be perfectly fine, but one of the items on the to-do list is to make it configurable.
There is nothing in this world more difficult and heartbreaking than losing a child and I pray to God nobody has to go through this. Deepest sympathies for the entire family.
That was an amazing lecture by Tomaz Solc. His contributions and work on recreating the Galaksija in a more modern, yet entirely authentic edition are nothing short of amazing.
Sitting 14 hours a day in front of the screen and not giving up, even when you seem not to be making any progress. Stick to it and don't cave in - the results will follow.
Always share knowledge with those who know less and learn as much as you can from those who know more. Help others, ask questions, practice and try to have fun while doing it!
Thanks for taking the time to explain it, I wish I knew all of this when I started tinkering with Verilog - it would be much easier. Btw, consider writing a FPGA related blog, you have a lot to teach and you explain well! :)