Even on the development side, I got that impression with the first version of Angular, they created the framework but rarely used it on their development.
- NodeJS for web server
- C++ for game server
- Redis for data storage
- Nginx + Varnish for caching and routing
- Websockets for client <-> server communication
- UglifyJS for source code compression
- Planet icons designed by Freepik (http://www.freepik.com)
Please start, I'm curious as to why web workers doesn't fit the needs like using threads, I have a fairly basic knowledge of web workers and not much practice with them, but I would like to know if possible what are the limitations.
That's good to know, I went ahead to mention color blind out of an assumption though (even though I know even some web sites have them in mind), I haven't read anything about an option for epileptics, I wonder how that would work because making a game safe for epileptics is not only more work but if for some reason someone dies playing your game then you would be to blame, maybe that's because it's not done by big companies?
Absolutely, giving users an option to reduce effects or at least bright blinking lights would be a good idea. In the context of games I guess they don't think of blind or even color blind people, but taking into account epileptics may save some lives.
You can still use WhatsApp without a data plan, almost everywhere there is WiFi. It may depend on your life style, but I spent a lot of time at my house, office or college, so my phone is connected most of the time without a data plan.