That was just a bit too much for me. Bionic people would still be using condoms - that is just common sense.
Also, will women still be getting pregnant in vivo? Because if so, then 'because bioengineering' wouldn't be sufficient protection from the hollow mutant zombie babies that would be produced (as a side effect of all the _bioengineering_)
depends on how representative the sample is? But yeah, a few thousand _might_ be good enough if you are able to pick sufficiently randomly - but still from each representative class!
seemingly the program is also run backwards. so maybe it will try coins with various biases until it determines the model that gives the fair flipping?
i am speaking from what i gathered reading the article and the other comments. seems pretty interesting to me.
I didn't read the article but I am going to read your thesis. I have a question: Is it possible to have enterprise gamification? What should be the end goals - the achievements so to speak?
Isn't the whole idea of gamification(an idealization that didn't quite happen I guess) is to make crud work seem like fun? But, then, wouldn't repetition of the same joyless task be mundane to the point of being Sisyphean? I agree that a game achievement is fun to get but archiving mail day after day would get old pretty fast(I think).
And as a grad student myself I must ask, have you considered the possibility of gamification systems in academe(school in general)? I guess that's what the trophies(and convocations) are for, right?
> “The broader mindset here is not just code,” said Bill Gross, the well-known serial entrepreneur and founder of an incubator called Idealab. “We have engineers with taste.”