Thanks for the feedback. Are you using mobile Safari? Can you try changing the pressure sensitivity slider to 0 percent? It might be an issue with wrong pressure detection. I've had to write some custom code for the native iOS version to fix it but hadn't really tested in the browser.
It looks like you should be able to fit two baskets under the seat. The question remains whether it would interfere with your riding or reduce ground clearance too much. Using larger wheels could help.
This is awesome, and I'm a bit surprised at the lack of more "dynamic" painting software in general (i.e where the paint keeps changing over time, affected by gravity, etc). I've made my own attempt at this[1] although my actual simulation code is quite primitive.
There's a 5,000 human player experimental event happening tomorrow [1]. As a participant in a previous invite-only event, I can assure you that it works very well.
Disclaimer: I work under the same company as the developers of this tech (although I am not involved in this product). My opinions are entirely my own.
This is cool. I once made an app in the same vein [1]. I think that generative/immersive art software has a lot of potential. A large part of making art is enjoying the process, whereas most digital art software is about getting results efficiently.
In the last example's "for" loop, a Set would probably be clearer and more efficient than a List for gathering distinct elements, at least for large data sets. I haven't tried the functional Java yet, but I wonder if using Collectors.toSet() and skipping the distinct() stage would be better?
Thanks for the feedback! If the hard level is pretty hard, wouldn't adding more operations make it even harder? I kept the number range small because I felt it would be too hard to do mentally otherwise, but I'm definitely open to extending it.
The idea was novel for me but I was quite certain it has been done before in one way or another.
I actually made a mental math game for Android not long ago. The concept is different though - it's about choosing the operations to reach a target number. I would appreciate any feedback!
As a fellow game developer, I have to agree. I find that inheritance is a form of abstraction which sounds nice on paper and may work well within some domains, but in large and diverse code bases (like in games), it makes code harder to reason about and harder to safely modify (e.g. changing a base class can have a lot of subtle effects on subclasses that are hard to detect). The same goes for operator overloading, implicit constructors... Basically almost anything implicit that is done by the compiler for you and isn't immediately obvious from reading the code.
I think it's a matter of scale: The cubes are set to be quite large in size, and so the camera is quite far from them and things seem to be moving slowly. Think about a pile of large crates VS a pile of wooden toy blocks.
I'm not so sure about the utility of this in my case. I usually end up using python for scripts, with perhaps a one line batch file that runs it with some default arguments for convenience.
Actually, that was my first thought - that the ISPs could pay royalties to websites, but that reminded me too much of cable companies -- too centralized. But who knows, this may actually happen with wireless internet providers offering unlimited Facebook bundles and the like...
I would definitely be more inclined to pay a single entity and get a "bundle" than make individual purchasing decisions. But you're right, it is all dependent on the content that would be offered. Something like this would probably need a big upfront investment to get going...
I've just thought of a crazy idea: what if there was a subscription service, like Netflix for websites, where you'd pay a fixed monthly amount and get unlimited access to premium websites / webapps, with guaranteed privacy and no advertising? The said service would then pay royalties to the participating websites, depending on the usage.
I've been using OSM for some time for offline navigation on my tablet but never made an edit, because I thought it would be difficult to do. After reading your comment, I signed up and marked my street one-way (which it wasn't on OSM). It was so easy - thank you!