_insert-last-command-output () {
LBUFFER+="$(LS_COLORS= TERM=vt220 eval $history[$((HISTCMD-1))])"
}
There's some junk used for my configuration, the relevant part is the "eval" of the last command on the history, it doesn't paste the output of the previous command but it's execute d again, this time with the output going straight in the edit buffer. I use it to manipulate the output of the previous command on the shell — it works better if the output is a single line — but I think it could be modified to put the output also on the clipboard...
Right now you can get an official TGM and TGM2:TA port on Sony PS4 (PS5 too?) and Switch for less that 10 dollars each. For TGM3 there's no port in sight, FWIK. In my opinion TGM2:TA is a better game that TGM but before tackling it I want to become GM on the first. According to expert players the second is increasingly more difficult, for example stricter time limits and conditions to meet, faster spawning and the infamous credit roll...
Last year TGM4 was released on Steam, but I don't like at all the new ranking system, also vs play doesn't have items.
Not really relevant to the article, but I wanted to give a shout out to my all time favorite pass time... ^__^;
P.S. Some random modder a few years created a patch for the original TGM arcade ROMs to run on a Playstation. Other than the Qsound, more RAM and some CATs used for protection, the ZN2 was basically a Playstation without an optical reader.