The fact that this has been going on for several years makes me believe Google either doesn't care or the problem is particularly hard to fix (less believable)
Quick warning to people wanting to take a look: This code is part of a famous code leak that happened 12 years ago, in which large portions (a 200mb rar file) of the Windows NT/2000 source code found its way to the internet thanks to a company named Mainsoft being hacked. You'll notice that there's a bunch of .eml files.
There's actual kernel code in here, reading this code could most likely prevent from working on WINE or ReactOS and who knows what else could apply under your jurisdiction.
It's funny that his code is right there for us to see, but we shouldn't see it!
> Godot community keeps growing and users keep producing more assets, scripts, modules, etc. we are in need of an unified platform for sharing them. As such, we will be working towards having an asset sharing platform (website + REST API + Godot integration) for 2.1. The built-in platform will be free (it will be integrated with GitHub), but we will make sure that the REST API is well defined so anyone can make a commercial asset sharing platform and integrate it with Godot.
My name is Victor, a 31 year old developer living in Argentina.
I'm a generalist developer and has been for over 13+ years now, officially (career-wise) working as a frontend and backend developer with PHP, MySQL, HTML, JS, etc.
Unofficially, but decent: Android apps (native and web based), C#, Python, PostgreSQL, GIS and a bit of 3D development (Unity and WebGL). I also enjoy setting up and managing servers.
My timezone is beautifully aligned with most of the US and my starting rates would make patio11 cringe.
I'm looking for small gigs at the moment. I can whip up small prototypes and MVP's and I can do quick experiments with ease.
> The state’s attorney general claims Rubin and his classmates violated New Jersey computer crime laws and demanded they hand over source code for their creation and any documentation related to the tool.