As far as your backend design goes it really depends on your scaling needs and how much of a purist you want to be about keeping your dependencies open source. If I was just trying to scratch a personal itch I would write it as a Typescript w/ Apollo GraphQL hooked up to a managed Postgres and running on a serverless platform like AWS Lambda. I’d probably write the frontend in React with some kind of state management library.
Beats have always been in that price range IIRC. They were always marketed as a luxury product, just like Apple's stuff. I think Skullcandy aim to be more approachable.
I don't play Starcraft 2 much, or video games in general, for that matter, but I do enjoy occasionally watching SC2 casts, mostly out of nostalgia for the original game which I enjoyed quite a bit as a kid.
I've seen Scarlett's games before and while I had gathered that she is a woman, I had no idea she was transgender - honestly, a pleasant surprise, because I'm a trans woman too. I enjoyed this article, and I found it refreshing that it wasn't invasive with regards to her gender identity, while still being explicit and not just sweeping it under the rug. I'm quite happy with this kind of representation - and I'm even happier to find out that I have this in common with such a highly-regarded player.
One note to some of the commenters in this thread, though - please don't speculate on our biology like that, it's incredibly rude. She deserves to be celebrated for her accomplishments regardless of the gender assigned to her at birth.
"It’s not farfetched to say that sometime in the near future, Amazon’s largest income share will come from their own in house products rather than their online retail sales."
Amazon's in house products are channels to their online retail sales.
The only time I willingly do that is when I'm browsing the Web while drunk, and something about the page's behavior or design annoys me, so I'll casually open up the inspector and work out a fix.
This has happened several times and I usually end up with a nice snippet of code that's actually useful. Interestingly, I almost never do this while sober, or stoned. There's just something about drinking that makes me more eager to do stuff like that.
For any kind of work beyond that, though, I'm effectively useless when drunk.
It certainly could use a bit more flair, I think. I chose to avoid that because the goal was to just have something tangible ready by the end of a weekend. I threw the site together while I was looking to switch jobs, so that I could at least say I have minimal experience with frontend MVC. I did end up getting hired elsewhere, so it fulfilled its purpose. Funny enough, we don't use frontend MVC frameworks at all here, but it was a cool learning experience nonetheless.
run `zcat /proc/config.gz > ~/kernelconfig` (i believe that's the right filename for the average Gentoo kernel; haven't booted Gentoo in a long time) and you'll end up with a full list of all the options you chose for your currently running kernel.
Most of these I already have. I use GNU/Linux at home and it's what I'm most comfortable using, but at work I need OS X for compatibility with Adobe products. Any software that makes OS X feel a little bit more like home is a good thing.
Getting a vape has been high on my list of priorities ever since I've become more invested in my health, which incidentally wasn't a concern until after I began smoking regularly.
Yes, that was more or less my point. I'm wary of analyses of addiction that try to conflate every survivor's experience into a single, monolithic thing. There are similarities, to be sure, but it's more complex than most people realize.
No, I was completely sober for a few years after kicking all the hard stuff. I acquired a taste for marijuana relatively recently, and while I do smoke quite a bit nowadays, I don't think of it as a coping tool, just something I do for fun when I have time to kill.
As someone who struggled with cocaine, heroin and prescription opioid addictions throughout my teenage years, this resonates with me quite a bit, but I'm not sure if I agree with the conclusions the author is drawing. I got clean with no help either - and yet, many years later, I still consider myself "in recovery." I view my recovery as a never-ending process; even though I haven't touched the substances themselves in ages, I'm still dealing with the consequences. Just hearing someone mention one of the drugs in a conversation is sometimes enough to make my mood plummet if I'm taken by surprise. I don't really hang out in environments where they're easy to obtain anymore, but if I ever find myself in one, even though I know on some rational level that I'd never touch them again, part of me is in great distress because I'd have a hard time saying no if they were offered to me.
I think these types of articles tend to ignore the longer-lasting, psychologically debilitating consequences of addiction. It doesn't just end with going cold turkey. You need to be able to look at your thought process and identify where you go wrong, and I think programs like AA and NA give you the tools to do that. Obviously, they don't work for everyone, and they aren't foolproof, but I'm of the opinion that they still have some merit.
No comment on the game as I haven't tried it yet, but the scroll hijacking on the homepage makes it kind of annoying to read the text, expand/collapse FAQ questions etc., especially in a smaller window. I suggest disabling it once you scroll the top section out of the viewport. This looks like fun though - I'll definitely be trying it out.