Introducing Live for RubyMotion(irrationalfab.github.com)
irrationalfab.github.com
Introducing Live for RubyMotion
http://irrationalfab.github.com/blog/2012/05/22/introducing-live-for-rubymotion/
6 comments
Was this using GOAL? http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
Yep. GOAL was built from the ground up to support hot relinking, as well as a number of other nice features. Very cool for the time.
This is really cool!
I wonder if people are working on autocomplete packages for different IDEs/editors to help make RubyMotion smoother with those long method names (didn't see much googling it). IMO in combination with this, autocompletion would make RubyMotion a tremendously compelling option for iOS development.
I wonder if people are working on autocomplete packages for different IDEs/editors to help make RubyMotion smoother with those long method names (didn't see much googling it). IMO in combination with this, autocompletion would make RubyMotion a tremendously compelling option for iOS development.
Have you guys seen this? Textmate bundle for auto-completion. https://github.com/libin/RubyMotion.tmbundle
I sure hope so. TextMate bundles seem the logical choice since Rubyists seem to love TM, and I do, too. That said, I'd switch IDEs if the library was good enough. I actively acknowledge I am taking advantage of Xcode's CodeSense when it comes to some of Apple's asininely long enums (UITableViewCellAccessoryDisclosureIndicator for instance).
Bret Victor's reach never stops amazing me.
Another step in the right direction!
this is insanely cool!
Iterative programming is especially suited for game development, where you want to rapidly experiment with tweaking parameters and behaviors without waiting for a full compile/link/download/restart.