Real-time synchronous multiplayer 3D gaming with HTML5(blog.artillerygames.com)
blog.artillerygames.com
Real-time synchronous multiplayer 3D gaming with HTML5
http://blog.artillerygames.com/2012/05/realtime-multiplayer-3d-gaming-html5.html
3 comments
How long did it take to build, and which part was most difficult?
Most of the work was done inside of a week with no plans to ever launch it publicly. Then we changed our mind, spent another week on it and wrote up a blog post.
The hardest part was probably the mutliplayer networking and latency compensation. It required a lot of tweaking and it's still far from perfect, but I think it's pretty reasonable for two weeks of work :)
The hardest part was probably the mutliplayer networking and latency compensation. It required a lot of tweaking and it's still far from perfect, but I think it's pretty reasonable for two weeks of work :)
hard to believe it's html5/javascript
The game itself is here: http://airhockey.artillerygames.com/