Show HN: Shottr – screenshot app for pixel professionals (macOS)(shottr.cc)
shottr.cc
Show HN: Shottr – screenshot app for pixel professionals (macOS)
https://shottr.cc/
3 comments
Hi! I remember, you asked about blurring parts of the image! I added it in v1.4.8 a few days ago, if you're still interested.
Capturing selected area – yeah, you're probably right, I should add it. I always thought the standard logic of Select → Capture is a bit flawed because you can't readjust selection, it sucks on dynamic content, and what if you only want to zoom in and don't care to crop at all. I reversed it to Capture → Select → Enter (crop) and for me, it works wonders, but I assume onscreen selection may work quicker for many popular use cases.
Capturing selected area – yeah, you're probably right, I should add it. I always thought the standard logic of Select → Capture is a bit flawed because you can't readjust selection, it sucks on dynamic content, and what if you only want to zoom in and don't care to crop at all. I reversed it to Capture → Select → Enter (crop) and for me, it works wonders, but I assume onscreen selection may work quicker for many popular use cases.
I agree with that. Most of the time I'm just wanting to capture a window though. So the capture -> crop (carefully) is just tedious.
Being able to snag the active window would be enough :)
Being able to snag the active window would be enough :)
Ouch, the window scenario is a real bummer.
Try this version https://shottr.cc/dl/Shottr-1.4.9-beta.dmg, it adds ⌘⇧2 to capture an active window. I wasn't sure if the window shadow on a transparent background is a good thing, I added a wallpaper to the backdrop. Let me know if it solves the problem.
i'll give it a try later. thanks! <3
Creator here.
I was looking for a screenshot tool that would help to measure distances and zoom in on the picture, and didn't find any, so I built my own.
The current version is Swift + AppKit. The first iteration was made on Electron, but then I changed my mind and rebuilt the project from scratch as a native app.
Will be happy to answer questions.
The current version is Swift + AppKit. The first iteration was made on Electron, but then I changed my mind and rebuilt the project from scratch as a native app.
Will be happy to answer questions.
Not a deal breaker, but I just wanted to throw that out there :)