Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)(rawkets.com)
rawkets.com
Rawkets - A massively multiplayer HTML5 space game (canvas and WebSockets)
http://rawkets.com
8 comments
You're missing out. It's just to log into the game, I'm not going to tweet from your account or anything stupid. All the code is on Github as well so I can prove that.
And I'm not interested in going and reading through a bunch of source just to test out a web-game.
IMO, the web is getting a little too crazy with linking all the various social networking sites in to everything. I am a game developer, I would very much love to try out your game. However, I am not interested in doing so by providing this much information. I have no reason to trust you at all, your site won't give me any information until I give you mine first.
Sites need to provide value to me before I provide value for them. Because even if it's just a twitter ID, it's still value to you that creates a lopsided situation.
IMO, the web is getting a little too crazy with linking all the various social networking sites in to everything. I am a game developer, I would very much love to try out your game. However, I am not interested in doing so by providing this much information. I have no reason to trust you at all, your site won't give me any information until I give you mine first.
Sites need to provide value to me before I provide value for them. Because even if it's just a twitter ID, it's still value to you that creates a lopsided situation.
I won't get to see the game either. That's a good point about showing the customer some value before requesting info from them. I need to rethink my site ;)
I don't really think you would, but it still seems strange to me. If you want to identify people somehow, why not use openid?
By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)
By the way, that's not proof of anything. Unless you give me root access to your box, so I can verify that you are in fact running the same code there. I promise I won't abuse my root access ;)
The reason I'm using Twitter is because there will be tight integration with Twitter in the future. If you don't want to trust me then I can't help that, but it's not a problem with the game.
However, in the future I will be allowing guests to play without a Twitter account, and I will be making it more obvious why you need to use Twitter if you want more from the game.
However, in the future I will be allowing guests to play without a Twitter account, and I will be making it more obvious why you need to use Twitter if you want more from the game.
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Why won't it give me the time of the day without signing in with twitter first?
I'm using Twitter to give people usernames and ensure there aren't duplicate players. Eventually you'll be able to to play the game as a guest without Twitter.
Reminds me of Continuum:
http://www.getcontinuum.com/
Although that's a thick client and was a pain to get running on Linux through Wine last time I tried.
Although that's a thick client and was a pain to get running on Linux through Wine last time I tried.
Awesome game Rob, but, related to the comments about the twitter login, next time it would probably be a better idea to use a different login system even if it's just a proof of concept.
Fair point. The game originally started without Twitter integration and people asked for it, so I can't please everyone just yet. However, I will be letting people play without a Twitter account in the near-future, once I suss out the best way to manage that.
It's gonna be more huge!
But sometimes I hate the guns :(
Got 5 kills :)
I think I'll pass.