I can't find it right now, but there was a collection of crazy stuff he said on IRC while Quake was in development. Basically promising the world (e.g. the dragon). Very energetic, but clearly not well thought out.
I used to make fun/hate the guy, but nowadays I can tell her really cares about games, he just bit more then he could chew and was too inexperienced to properly deal with it.
The bit about being non-confrontational (and this being a hindrance during the Ion Storm days) also hits home. I would have spiraled out of control myself in that position I'm sure.
I 100% believe the story about how he was goaded into doing this, rather than beating the sorry of jerk that think that's hilarious.
Romero was impulsive and a bit naive (go read his IRC logs from the day!), and this is the shirt of stuff I can see someone who acts like an overstimulated 14yo doing.
This has been mentioned extensively before, and corroborated by other people. I think it's true. He had an old podcast he'd ask old time Apple II/PC developers about stuff they developed, and they'd be struggling to remember stuff that Romero knew every detail of. It's remarkable, and even a bit frustrating to listen.
Also, about some stuff not mentioned in the book... I do think it gets light in details the further it goes, but you also need to read the disclaimer: there are people who asked not to be covered in the book and he respected that. There's one particular storyline that is never mentioned at all... to me it's very clear the person involved likely asked not to be mentioned because they've moved on.
When one's writing from the first person, about friends and acquaintances, they have to be more polite than someone who's acting like a neutral observer, like in "Masters of Doom".
From reading their reaction online, the author is certainly not concerned with some people feeling hurt by the example video. Rather amused, it seems to me in fact.
Ugh, same. Bought a Brother laser scanner/printer that has been a delight. I don't print much, but it does its job stashed away in my closet through wifi. I can even print from my phone. I've used maybe 3 toners in about 10 years and it still works perfectly.
Would also buy a new Brother without even considering other brands. Sad to hear it might be going downhill as well.
Everybody starts making zero (or negative) dollars.
I have no positive view of Bolt myself, but in a situation like this VCs are putting money on future prospects/growth potential, not the early revenue.
The intro story soured me on the guy. Millions of dollars to move a few trees for a party feels like a maybe waste of resources. That's not the sort of mentality I expect from design leadership on any company, even Apple.
And tbqh Ive always represented the worst of form over function to me. The puck mouse was ridiculous, as was a bunch of stuff he created or sponsored.
I get that some people prefer that, but I've been on macOS daily for 10+ years and still can't find the top level OS paradigms (window switching, over reliance on mouse/extremely poor keyboard support, lack of proper "maximized" windows) anything but painful.
It might be that growing up with windows ingrained certain gestures on my mind that I can't let go, but I feel like I've decidedly given it a shot. And I still hate it.
Yes, there are workarounds, but they're workarounds that require third party applications. I expected more from the OS.
Unless you live in windows ONLY, start with wgpu (a Rust library that supports WebGPU). It'll work with Metal/Vulkan/Web.
WebGPU is very similar to Vulkan, near a 1:1 in concepts. A lot of the new libraries (Metal, DirectX) are similar in fact, so learning WebGPU will get you extremely prepared for any of those.
WebGPU is better in many dimensions, but also worse in others people might care about. More appropriately, in this case, WebGPU is in many ways less approachable for novices.
One of the expected advantages of WebGPU is exposing the inner workings of the hardware's GPU support in a more explicit manner. This leads to really verbose code. This is similar to API movements seen in DirectX, Vulkan, and Metal.
WebGL was never exactly easy to read either, but you could get started more easily. It tried being something in-betweenm though, and ended up never being the best at either providing explicit behavior, nor being friendly.
The idea of WebGPU going forward is that it will make it easier for other libraries to use it in a more deterministic fashion. If you know how the metal works, you'll be able to optimize the sh*t out of it. But for novices, you'll end up using some library or engine that abstracts away a lot of the hardcore functionality like "let's get an adapter that supports this specific texture extension" or "let's reuse a binding group layout to save 2ns when binding uniforms". In the same way most people on the web use Three.js (instead of WebGL), you'll see libraries like Babylon or Three.js making use of WebGPU without really having to know about all that stuff. And that's the right solution.
The number of people in this site that can't accept that half of the transactions was fraudulent is astounding.
If you're in the space, going "well actually" in every article critical of blockchain based finance doesn't help your mission at all. Ultimately you're just making up excuses for the toxic parts of the system.
No, people making millions out of misinformation is the problem. They have learned to appeal to primitive instincts and are making their fortunes out of that.
Attempts are curtailing the spread of dangerous misinformation wouldn't happen without the dangerous misinformation first.
Rather than being mad for "people calling for censorship", maybe you should be mad for people making a profit of deaths, or the general anti-science, anti-education culture that consumes and amplifies it.