Yeah, it makes you wonder how much computing power the industry has wasted over the years on tools that nobody questioned because "that's just how long builds take." We planned our work around it, joked about creating breaks, and built entire caching layers to work around it.
Awesome stuff!
It would also be nice to add Opus Spicatum method when tiles are set at angles to form a “herringbone” zigzag pattern. It should be quite easy to implement:
https://en.wikipedia.org/wiki/Opus_spicatum
Thanks a lot for sharing! A great food for thoughts. And yeah, I definitely don't want to build a custom solution - it should be max reliable and fast enough.
You can also consider self-publishing taking into account the modern AI capabilities. Why don't try it, including Korean language, maybe with the final review by a human?
Funnily enough, a lot in Liquid Glass is inspired by older design systems from Microsoft : Fluent Design (Win 11) and Windows Aero (Win 7). It shows how real tough it is now to come with something really new these days in design.
Consider changing the name. Destiny is a strong gaming brand, but it's also generic. It will be extremely difficult to build a new brand and stand out.
It might be better to choose a name that works well with Wormhole. Check Google and the App Store to make sure there is no powerful brand with the new name.
At some point, I also learned that code quality does not really matter. Product quality has an impact, but not code quality. With AI, it will likely matter even less because code quantity dramatically increases at the expense of quality.
1. What about the concept of minimum loveable products (MLP) versus minimum viable products (MVP)? They say go for MLP and that with MVP, your chances are much lower due to the excessive product and information noise.
Kudos to the Vite maintainers!