I just built one of those plant sets. I'm use to that modern instructions just place 1 or two bricks per step. But these plant sets took the cake. You had to build identical submodules. From the picture at the box you could see that it's essentially 8 times the same submodule. But the way the manual presented it was, that you build one submodule 2 times, fit it to the base, then build it 2 times again (same illustration!) and put them on the other side of the base. Then you start building the top and build the same submodule 2 times again, fit it to the top and then 2 times again and fit it to the other side of the top.
IIRC the Apple website used to use (client side image maps) them. But I suspect that was Mai my so they could do some research where users actually click on their screen.
German here and me and my wife almost exclusively use Apple Maps, mainly because it looks and feels nicer. The differences in navigation are miniscule, but if we want to really check the traffic before we start we do a quick glance at Google maps.
One difference in navigation we noticed is, that Apple Maps gives some small local streets - those just one revel above "Feldwege" (agricultural/forestry roads) - more weight than they should have. They are not really "single track" (almost unheard of in Germany) but come close, with no lane delineation dashes, etc.
Nobody that is not already writing (L)GPL licensed software wants to pull LGPL licensed libraries into his software. I'm not a lawyer. If you have it in separate object artefacts that you can dynamically link to, you should be fine. Everything else may be more difficult.
> It’s also stupid in terms of screen real estate.
You can't really blame MS that around the same time screen manufacturers started to switch to 16:9 for cost reasons and cheap laptops all only offered a 1366x786 resolution.
Mine too. Office 2010 was what made me switch back to Windows after using Linux and OpenOffice for years.
I found the ribbons to be perfect for my use of Office. They usually automatically focused on the task at hand. Everything else was just a click away. Advanced stuff stayed in the menu.
And, at least for me, it helped discoverability of features.
One of the worst things about Brexit for me in mainland Europe is that it became very difficult to obtain real, proper Haggis and Stornoway Black Pudding.
It's interesting that this is a serious movie by the director Michael 'Bully' Herbig, who is generally known for bad taste comedies, full of clichees about race and sexuality.
I have fond memories of Publisher. We used it to layout our school newspaper back in the 90ies. I even considered going into the DTP field as a career and did a small internship. But I soon realised that while I can easily master the technical aspect and learn all the rules, my "design work" just doesn't "pop".
Nonetheless, for years after, I was the goto layout guy if a relative needed something done. I soon stopped using Publisher after I "found" a copy of QuarkXPress.
Morrowind had (and still has) a huge modding scene. Especially because it's even more mod friendly as its successor.
A big plus back in the day was that the Construction Kit came with the original game disks. So you had direct access to the real dev tools. Like Unreal came with UnrealEd but with access to an Open World RPG instead of "just" a shooter.
I now run 2 3:2 Displays (BenQ RD280U) at home (more in the office, but I never go there) and love my vertical real estate. (No, portrait mode won't work out)
> Minecraft is of course the poster child for very large worlds of interest these days.
Minecraft used to create very interesting worlds until they changed the algorithm and the landscapes became plain and boring. It took them about 10 year until the Caves and Cliffs Update to make the world generation interesting again.