PlaytestCloud | Berlin, Germany | Full Time | Visa Support | Remote or Onsite, you decide | Mobile Software Engineer - Flutter (f/m/d) | www.playtestcloud.com
Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We’re a diverse team of 39 employees, working in 9 countries and representing 18 different nationalities, and we’re seeking a Mobile Software Engineer - Flutter (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you’ll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud web application (using Flutter - you will be mainly working on this), writing platform-specific extensions for iOS and Android to support advanced functionality, implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.
PlaytestCloud | Tech Lead Ruby on Rails (f/m/d) | Berlin, Germany | Full Time | Visa Support | Remote or Onsite, you decide | www.playtestcloud.com
Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We're a diverse team of 38 employees, working in 9 countries and representing 18 different nationalities, and we're seeking a Tech Lead Ruby on Rails (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you'll act as the principal engineer, be the primary technical contact person for product management, and lead the software design and development of new features. You will have the opportunity to make a direct impact by bringing exciting new features to market. You will act as the technical lead, working closely with a team of 10 people in our product department. Not being a people manager, you’ll have a great balance between hands-on coding and understanding how to translate business requirements into tech specs.
PlaytestCloud | Berlin, Germany | Full Time | VISA | REMOTE or ONSITE, you decide | Full Stack Engineer (f/m/d) | www.playtestcloud.com
Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We're a diverse team of 35 employees representing 16 different nationalities, and we're seeking a Full Stack Engineer (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you'll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud platform’s web application backend and frontend (using Ruby on Rails and Angular), implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.
From my experience building a company I like to believe that there’s craftsmanship involved in establishing processes (as described in Michael Gerber’s The E-Myth Revisited) that make the day-to-day run smoothly.
We help game studios make the best games they possibly can. Help us achieve our vision!
We are looking for a software engineer who’s curious to work with varying tech stacks, learn as they go and wants to work in a small and dynamic team.
The position will be fully remote at first due to Covid-19 but will be an on-site position in Berlin, Germany later. German language knowledge is NOT required.
Please see link above for information and how to apply.
Technologies we use: Flutter, Ruby on Rails, Objective-C, Java, and of course some bits of Python, Bash, Make, etc.
I’m one of the co-founders, please contact me if you have any questions: [email protected].
1. A process engine that can execute a process given as an EPC (ideally with an embeddable gui editor). The app notifies the API of event completions and the API allows you to query the current state of the process.
2. An embeddable survey tool like SurveyGizmo, but completely whitelabelable, including the survey editor
3. An API for benchmark scores for iOS and Android devices (give me all devices that are as fast or faster than a Samsung Galaxy S6)
4. An embeddable private commenting tool (like Disqus, but for the back-office parts of the website)
I founded a startup called PlaytestCloud a while back to tackle this problem for mobile games. We have quite a few customers who build really basic prototypes and use our product to test that with outside players from early on.
(It‘s important to test with outsiders because your friends might be too kind to you)
PlaytestCloud is an online platform for game studios to let real players try out their in-development iOS, Android or browser games. We‘re using the latest technologies to make game testing as simple as possible for our customers such as Wooga, ZeptoLab and Ubisoft.
PlaytestCloud | Full Stack Engineer | Potsdam/Berlin, Germany | ONSITE
We developed a new, modern way to test how much fun new games are, using real players around the world who play on their own, unmodified mobile devices. We’re a small and profitable startup that helps game studios around the world to understand their players and make better games. Join our team of 9 and bring our mobile usability testing software to the next level.
Work on a great product being used by game studios such as Ubisoft, ZeptoLab, Wooga, and many, many more. PlaytestCloud is the premier provider of user testing for game studios. We work with studios all over the world to help them make great games.
We‘re looking for a full-stack software engineer.
We work with Ruby on Rails, AngularJS, Java (Android), Objective-C/Swift (iOS), CoffeeScript, JavaScript/ECMAScript 2015, AngularJS, ReactJS, C++14, PNACL, PostgreSQL, Heroku.
Why join the team?
You have the chance to join a small but fast-growing and profitable startup. Your work will have great impact on our product from day 1. You‘ll get to work with some of the biggest names in mobile gaming on a daily basis in our nice, cozy office in Potsdam, very close to the Griebnitzsee S-Bahn station. You'll get a MacBook Pro for work and we provide free drinks, snacks and coffee in the office.
I'd love to get an idea of the pricing before I sign up for a trial. I don't want to spend time trying out a product that will end up costing more than I'm willing to pay for it.
I agree with randall. Tests ensure that you build your software right, as opposed to building the right software. A large test suite impedes how fast you can deliver new features.
We wrote tests for PlaytestCloud only after we acquired the first paying customers.
The tests only ensured that customer-facing routes would not crash. It was a good balance to ensure that we could move quickly while ensuring that we didn't introduce catastrophic bugs.
Founded in 2014, PlaytestCloud helps game studios create games that players love! We help studios to reduce churn and drop-out rates while improving user-experience and player satisfaction. By doing so, real players can shape the mobile games of tomorrow. Our product has been used by more than 45 of the top 100 grossing games currently in the Apple App Store. Of the game studios that make these top 100 games, 60% are PlaytestCloud customers - which makes us an undeniable leader in mobile games user research.
We’re a diverse team of 39 employees, working in 9 countries and representing 18 different nationalities, and we’re seeking a Mobile Software Engineer - Flutter (f/m/d) to join us across a variety of projects and areas of expertise.
At PlaytestCloud, you’ll have the opportunity to make a direct impact by bringing exciting new features to market. Tasks that you work on include developing new functionality for the PlaytestCloud web application (using Flutter - you will be mainly working on this), writing platform-specific extensions for iOS and Android to support advanced functionality, implementing user interfaces based on mock-ups from our UI/UX designer, and making architecture and design decisions of your own.
Apply directly at https://playtestcloud.breezy.hr/p/96e1fdb2e6e0-mobile-softwa... or send your resume to [email protected]