This so much. If only they ditched both node styles and made Nuke style nodes but with horizontal flow by default maybe. The Color page nodes are so so wonky.
Seems like a cool idea but it's kinda hard to tell without seeing a whole movie or two fully broken down into those scale steps. Maybe it's there behind a paywall.
And yet it's still not all roses in the actual everyday life given that we have higher prices than Germany (food, phones, computers) while earning 3x less. But it surely beats how we had it the 90s.
Looks like they are acknowledging the gap and trying to offer something usable before they close it. B60 is still 8x weaker than a 5090 in real compute, which is sad
That would be both feature completeness of the implementation and also some kind of a native USD authoring mode (editing the structure and layering multiple USD files properly), like Houdini Solaris or Nvidia Omniverse. For now Blender can’t even read/write MaterialX properly. (I’m not an insider though)
What’s really groundbreaking is the amount of ignorance displayed in this video. Also, I’m curious how long will it take for blender to reach performance parity with OpenGL. Houdini has been taking a few years now and VK is still 2x slower then opengl apparently.
Hmm. I’m using an AIO cooler, a 3090 and a 1600W platinum psu - might be a bit inefficient. I remember unplugging the PSU and 3090 and plugging in a 650W gold PSU — the system drew 70W IIRC. That’s a wild difference still!
What's your idle power consumption for AMD vs Intel if you don't mind me asking? I'm getting avg 125W for my 13900k build, measured at the wall and it mildly bugs me when I think of it, I thought it'd be closer to 80. And power is very expensive where I live now.
This is cool and all, but it's been 10 years since 4K monitors. Where are (affordable) DUHD ultrawides and why there is not a single 42 inch 6K or 8K panel in the entire world?
Was this at Ubisoft maybe? I remember their presentations, some really amazing tech a decade ago... Never seen anything as straightforward to use in off-the-shelf software since.
I'd say it's even worse, since for rendering Optix is like 30% faster than CUDA. But that requires the tensor cores. At this point AMD is waaay behind hardware wise.
Would be nice if they recommended a capture card that can actually take advantage of iPad's native resolution. The one they recommend is 1080p. That's good for Xbox, not productivity.
Blender's UI is rendered with openGL and it's glorious. Photoshop is getting really slow in my opinion since 2015. I see all those Chromium processes running with it and wonder just how much of its stuff is being replaced with this slow shitty code. Everything 'modern' that has rounded edges feels just slow and laggy.