General answer: anything that you're interested in.
You are in the middle of a large body of water. Swim towards any island that looks close. Make sure you get to an island before choosing a different one to swim to. You'll find that becoming a stronger swimmer was the main benefit of the journey.
Personally, after 10 years in the industry, I'm convinced that psychology is going to be extremely important in the coming years. (But maybe this is a budding middle-manager in me talking.)
Depending on the context, probably? During my suspension of disbelief of the narrative, it might make me say "I don't like this destruction!" and to root for whatever might be mitigating the destruction
I can agree with the article's framing during performance reviews and periods of heightened scrutiny. But for the day to day, frequent collective appreciation and recognition has mattered a lot to me.
"You did well on this grunge work" is a death sentence only if it's contrasted by silence. Maybe I have a blind spot here, but even if the compliment had to stand alone, does the receiver really have so little agency to not reframe or rebut any unintended consequences of the compliment?
Does frequency cheapen compliments? Maybe. Does every piece of praise need to be so weighty? I don't think so. "Please" and "thank you" might not mean much but I still like it when people are polite. So too effort can be recognized.
There are a few notable inventory improvements, but the most important is that BG3 is much less gear/stat dependent than DOS2. You don't have to sweat trading stats for each slot and character building is simpler (no skillbook type of progression beyond wizard spell scrolls, and that's optional). You'll still get engaging, difficult, beatable combat. The inventory is kludgy and there are a lot of items but it's much less important to focus on than DOS.
No lone-wolf mode made me wonder if the game would be too fiddly for me, but there are other ways to streamline combat. Champion fighters, berserker barbarians, non-arcane trickster rogues are mechanically simple subclasses that are fun to play. 5e is forgiving for party composition in a way DOS2 isn't.
Really interesting information here. I’ve definitely noticed that I tend to write significantly more typos when I’m feeling less brain-foggy or distracted.
Blurriness gets weird when you're talking about truth.
Depending on the application we can accept a few pixels here or there being slightly different colors.
I queried GPT to try and find a book I could only remember a few details of. The blurriness of GPT's interpretation of facts was to invent a book that didn't exist, complete with a fake ISBN number. I asked GPT all kinds of ways if the book really existed, and it repeatedly insisted that it did.
I think your argument here would be to say that being reversible to a real book isn't the intent, but that's not how it is being marketed nor how GPT would describe itself.
I tend to agree with all of the principles here, with some caveats.
What if you find yourself giving so much direct feedback that you're basically rewriting the code via comments, time and time again?
Feedback or instruction that's not super direct has its place - we have to foster independence somehow. If I'm in a lead position, I have to be able to ask you to go work on a bug or think about something on your own, even if I could probably figure out an answer in a short period of time myself.
Trust must always be in the room in order to ask someone to work, whether it's in code review or elsewhere. If that trust is not there, more direct feedback/instruction can help rebuild trust, but it is not the end-all-be-all.
To tie this directly to the example: there may be points where I don't give a suggested name or solution in my comment simply because I haven't thought of one, and the reviewee may need to be able to accept that without them thinking I'm being passive aggressive. (I would do my best to communicate that context in those instances.)
Isn’t it the same for the people “risking” their money? The only “risk” is that they lose their bet, meaning they have to go find a job like the rest of us.