> Your original point was that Doom was some huge watershed moment for gaming where PCs and the Internet gained prominence.
No, someone mentioned that mortal kombat and doom were examples of counter culture, and as someone living in rural Australia in the early 90s, I agreed.
> While id was certainly an Internet aware company in 1993 most consumers were not.
Right, so you agree? This thread is about counter culture, and your talking about generic internet usage facts and % of playstation sales when it went mainstream. I played Wolf and Doom as shareware in Australia when they were released, including Kali.
Shareware and distribution of the game through the internet was a watershed moment that helped sell a lot of Wolfenstein and doom in 1992 and 1993. It is doubtful that a company like Nintendo would distribute a game like doom. PS was a few years after that. Are these statements correct, or hyperbole?
Now we’re talking. Doom was a massive deal because of the violence (as you mentioned), but also because it moved entertainment revenue away from MSM and onto PC’s and the internet.