Maybe I'm missing something, but what "daemon-style" app tasks are you doing, or expecting, with KDE Connect? Its core functions seem to be quick tasks; sending files, clipboard, remote control, etc.
Perhaps my usage is basic in this way - I've never had an issue with using the iOS app as it is.
Legacy KDE apps used to follow this naming convention until the late 2000s, early 2010s.
You had apps like Konqueror (web browser, file manager), KMail (email client), Kompose (music score editor), KImages (later rebranded to Krita), and KDevelop (software dev IDE).
Modern KDE apps dropped the 'K' prefix and moved to a more recognizable scheme, like: Falkon (web browser), Dolphin (file manager), and Okular (document viewer).
As you can see, its now a mix of whether the app keeps the 'K' in the name. Some do not.
Same use case, its also been very useful for copying and pasting text from my Mac to the Steam Deck, similar to Universal Copy and Paste between Apple devices.
Steam Deck owner since launch here -- I wouldn't say the Verified status is a lie, but there have been instances where games have received Verified badge status at launch, but performed poorly on Deck.
Some popular examples of this;
1. Baldur's Gate 3: It has Verified status, but the community unanimously agrees that the performance is very poor around Act 3, and makes the game nearly impossible to finish on Deck.
2. Spider-Man 2: It had Verified status at launch, but performed poorly in terms of graphics and visuals. It was recently downgraded to Playable status, meaning you have to change the graphics settings to comfortably play the game.
Personally, I think Valve's definition of Verified [1] is too vague. The 4 criteria don't actually mention anything about graphics or performance - it only says it should have "good default settings". What does that actually look like when you play it? Additionally, how much of the game is tested when evaluating those settings?
Valve doesn't actually advertise the process of how the badge is assigned, that I'm aware. Is the game 100% completed in evaluation? What percentage of input is there between Valve and the developer? Are certain publishers or developers given any bias or leeway? That part is still opaque to the end-user.
I think the Verification process is a good first cut at standardizing PC specs, where before there weren't any. But it can definitely be improved.
> Valve will just put a "verified" tag on a game with zero input from a developer.
This is a big claim, is there evidence for this? I'm an end-user, not a developer, but there are plenty of games in Unknown status. I would assume that should be the default, not Verified.
I can see an argument that Valve has incentive to have flagship games get that Verified badge, but there is also precedence for them downgrading popular games after launch. For example, Spider-Man 2 recently went from Verified to Playable (rightfully so, in my opinion).
I've worked in tech for a number of years. I think I'm in the same boat as you. However, I can confidentially say that videogames were merely a conduit to social experiences with friends. i.e. you wouldn't find me grinding a game by myself just for the sake of getting good. For my friend group, that was consoles in our teens, and PC in our early 20s.
I've mostly given up on traditional PC gaming. I have a Nintendo Switch and a Steam Deck. I use the Deck occasionally to play games that aren't available on Switch, but otherwise the Switch is preferred, because it enables social interactions so easily.
Now that I'm reaching mid-life, I cringe at the thought of taking time off work to play a game. If it means that much to you, more power to you. Apparently I've separated from the hardcore gamer scene.
Marco sold Instapaper years ago... he has not been involved in quite some time. If you look at the Instapaper blog, you'll see they've been adding features consistently, most recently their major update to Notes features and integration.
I've never used Omnivore, but the feature-set mentioned in this price change announcement aligns very closely with Readwise Reader, which plans to _increase_ pricing over its current $95/yr, after it leaves beta.
I think the expectations of read-it-later apps are increasing, and with that comes cost.
For anyone who hasn't given Apple Notes a fair shake recently, I suggest checking it out again. It’s recently introduced power features that make surfacing and interacting with notes so much better. Gone are the days when Notes was an afterthought that was tied to your Mail/IMAP.
Some features I like: tagging, smart folders, PDF previews, note linking, and the fact that I can drag-drop nearly anything into a note and store it there. You can also access Notes in a browser at iCloud.com.
For context, Gibson developed, and completed, an entirely secure and working solution to the problem Passkeys aims to solve, called SQRL (which I argue is better than Passkeys in a few ways). He is familiar with this problem space, and explains Passkeys in a straightforward way.
The PIN (or biometric) is not used to replace your Google account password. The PIN (or biometric) is used to authenticate to your device that holds your Passkeys, which in turn will authenticate you to your Google account (or any account that supports Passkey-based sign-in).
Steam Deck runs Arch Linux, so they’re probably using the AppImage.
I think it’s a good selling point, because there’s no de facto app for transferring files between all 3 major operating systems. I’ll give it a try on Steam Deck.
An interesting game that Nintendo made early on in their mobile saga was Dragalia Lost [1], which was probably the most generous 'gatcha' [2] mobile game ever released.
It was so player-friendly, that it underperformed for much of it's 4 years, and ultimately shut down in November 2022.
It was unfortunate that mobile gaming is in the state that its in, but Nintendo had some good ideas in the mobile space.
Spot on. Even at the 'nicer' grocery stores in the US, can openers are made of the cheapest materials I've ever seen. At the moment you pick it up, you just know its going to break before a year from now.
By now, you'd think we'd have reached a minimum viable quantity of products that have been ubiquitous for so long.
Its an unofficial Spotify client for nix-based systems.
I suppose its cool if you run a riced nix environment, and you only want command-line tools. Or its cool for people who don't want to run the dedicated app or browser version.
In my experience, having tried a few different clients in the past, they sometimes fail due to changes on Spotify's side. I don't know if that situation has changed in the past few years.
Perhaps my usage is basic in this way - I've never had an issue with using the iOS app as it is.