I love this movie so much it's _unreal_. What an experience, every single time.
And each time I see an article like this, I simply marvel at the immense love for art and life it has. What an incredibly talented crew, what product of mastery and care.
Same, I sold at the peak. Don't hold on to your winners for too long, the stock price is not entirely a function of the company's financial success. A lot of it is just on whims and cycles.
There are quite a lot of mods (called NewGRFs), ones like FIRS make the game a lot more complex and challenging by making the economy more involved. There are other ways to increase the difficulty with mods, or just with AI players. I agree that the base game can lead to Too Much Money very quickly, which does feel pointless quickly.
I see that he's getting downvoted, but there are minor errors indeed. Problem 31 (https://teachyourselfmath.app/problem?id=31) doesn't list the problem inputs, for example.
People think that the brain is like a micromanager dealing with all parts of the body manually, but it seems like various levels of 'intelligence' in our body is very much decentralised.
Despite seeing it work at first I didn't even register my amazement until I saw it on the horse model. I was just thinking, oh a cool knife sharpener..?
Lithium is cheap because the externalities of the environmental damage it causes is not accounted for in the pricing. It's a highly exploitative resource which has destructive impacts on local bacterial ecosystems, human communities, and water availability.
It's alright but it's not 'appetizing,' if you know what I mean. I look at the list of posts and it's just a wall of black scribbles. Tagging them and spacing it out a little will make it easier to catch people's attention.
Would it also be possible to get the thirst traps and booty models off my feed too? Just like I get some control over my ad preferences and tags, it'd be very handy to get some feed controls in place.
> At Mondragon, there are agreed-upon wage ratios between executive work and field or factory work which earns a minimum wage.
> These comparatively low wages can make it very difficult to recruit managers from investor-owned firms.
Wow, actually brilliant idea to keep out the nasty investor-owned firms away!
There's a distinction between the short-term economic incentives of using AI (work gets done quicker, more code gets written, output is created faster) versus the long-term personal incentives of not using AI early on. I believe mathematics and various natural sciences benefit from having a complete understanding of the tools, their inner workings, and their potential use-cases within your head. I think programming is similar too. If you are already a skilled programmer who is able to construct complex-and-reliable (engineering incentives) systems with great accuracy and reliability, then AI will add speed to your conquests. However, if you are a beginner who is not clear on what fits where, and how a canoe is built before a cargo ship, then AI will hinder the quality of your work, and eventually put you out of a job because you're just a mere puppet to the tool.
When you give people the freedom to use the KV store as they wish, you inevitably run into a meta-problem whereby the way they write their data structures in to the KV store is varied across applications. I don't know if you could standardise this structure beyond enforcing applications to use an OS-assigned private store, but I don't see how that would work with portable executables etc.
I suppose you'd need to be very opinionated for it to work, but people will still bodge it to make it work with their needs that your system doesn't natively satisfy (people putting JSON strings in the values, for example).
To any budding game developers, my advice would be to not rush into ECS and try to accomplish your goals with structs and loops first and understand the fundamentals of how a video game 'works' under the hood.
Your game will get done if you work on it, not necessarily if you pick ECS!