The Apple Card is a great credit card for people that aren't optimizing points for travel (most regular people).
The software is solid and Apple prevents them from reselling your data to third parties. The cash back is super easy to use and visible (and the extra percentage on Apple purchases is a nice bonus).
I have some cards I use for perks (Amex Plat/Gold, United Club, used to have Chase Sapphire Reserve) but I used the Apple Card as my sole card for a while and I kind of miss the simplicity of it. With Amex I feel like I'm fighting against an Army of Amex employees trying to make it as hard as possible for me to use the card's perks where as with Apple I feel like they're genuinely trying to make the software usable for me, the incentives are more aligned.
Every time I have to use Amex's site to 'enable' a perk and then read the fine print to make sure I actually get the benefit it makes me angry at some invisible product manager that hates customers.
The tech for this will obviously get better (is the example shown even recent?). The complaints in the Twitter thread are ridiculous imo. Disney is right to be experimenting with this stuff, it’s clearly going to be super relevant in the future.
If you haven’t seen the Get Back Beatles documentary that came out during Covid it’s definitely worth a watch.
It’s very long (3 parts, 9 hours?) but it’s the best type of documentary (just observing them create the let it be album).
You see all this stuff, the creative process, humor/conflict, gibberish words before they have the real ones, figuring out the tune, messing around with ideas etc.
It’s probably the best observation I’ve seen of this sort of thing in any recorded media ever.
My counter argument would be that a lot of the world’s best people move to hubs anyway to intentionally be around other great people.
So being located in the Bay Area gets you the world’s best people without the negative tradeoffs of remote.
That said, I think your point is valid for startups located outside of hubs. If your company would otherwise be located in rural South Dakota (or even a decent sized non-hub city), then yes - remote is more compelling for the reasons you state. Whether that’s a competitive advantage on net given the downsides is not clear to me.
I'll concede this point - it is primarily about communication.
In theory you can resolve this (I'm at a remote company now and think gathertown is a great tool for this), but the lift is high and I suspect the majority of remote companies are operating at a net negative vs. colocation because of this.
Even with these tools, some natural amount of human communication/interaction is lost. It mostly hurts spontaneous collaboration and junior engineers - the threshold for these (comms/collab) is higher than in the office even in ideal remote conditions. Normal human team bonding/relationship building stuff is also lost (and useful for building a high performance culture).
This is also assuming you're at least within mostly the same or close timezones, add that into the mix and it gets even worse.
Other people replying don't understand what I mean by the market solving this. If remote is truly advantageous then startups that are remote first should out compete those that aren't. Empirically this appears to not be true and at least in SF and AI (the sector with the largest return likely in the next decade) people are going back to being colocated because of its advantages (primarily around communication and cycle times).
Mostly I see motivated reasoning primarily as the argument in favor of remote being better. I get it, I work remotely - there are nice quality of life advantages, but I still think it's competitively worse for companies in almost all cases.
I doubt it’s common - almost certainly most users don’t think of it or even know what an engine is.
I just notice it - if I see something is unity I’m less likely to give it a try vs. something unreal. Usually I’m just scrolling Xbox gamepass options that look appealing.
If it was some specific game I wanted to try, unity wouldn’t stop me - but I have a bias against it. Unity games generally feel crappier imo.
+1 - I actively avoid games using the unity engine in favor of ones using unreal. It’s a noticeably worse experience for end users of the product (not just the devs, but also the players).
It’s unfortunate because it’d be good to have some real competition in the space, and there’s basically none.
Usually the dumber thing is the true thing, I doubt this was some three dimensional company strategy (and it doesn't make sense for that to even be the case if you think it through).
I wouldn't be surprised if the CEO gets fired for this given how strategically misguided it was and the fallout it caused, that's the kind of change probably required given the error to help claw back any amount of lost trust they can.
Apple is probably annoyed they became friendlier to Unity (in order to punish Epic), looks like not a great choice in hindsight.
Not everyone needs to be doing keto (especially if you’re active and doing cardio) - though getting protein in your diet I think is one of the few things that’s generally agreed to be good (I just use whey powder shakes as a vegetarian).
I do often skip breakfast also, but will typically have cheerios as my first food around 1pm or so.
There’s just so much snake oil nonsense with nutrition information that I’m highly skeptical of most claims.
That's fine though - if you have something that holds value you can move it into whatever currency exists when you need to do that.