Like Microsoft Defender, which is now Defender Antivirus, or Defender for Endpoint if you have a real license. You will also get Defender for Identity, and maybe Defender for Office 365, which is probably not ASR. And Defender for Cloud, not to be confused with Defender for Cloud Apps.
Nobody at Microsoft has ever used this with WSL, and doing a "cd /", and getting autocomplete for "$RecycleBin" and other windows paths? It completely breaks bash autocomplete, and every single suggestion is completely wrong, in every single command i type.
I, and probably most uses, just hoped this going away as soon as possible again.
I also having a side project optimizing draw calls to french Minitel terminal.
Instead of letting the generator create their own draw calls, just let them print in a buffer/array.
Drawing the array means finding out what changed, and then create optimized draw sequences: Like using delete-till-end-of-line, vertical cursor moves, or repeat-character-x. Very noticable on 1200/4800 baud.
I am also creating a Log viewer in a single HTML file (like Splunk, but a bit smaller). Pure JavaScript with no dependencies makes it runnable and integratable everywhere, which is nice.
Its not just this website. Since DOGE, China probably canceled all vacation days for their hackers, as its a free for all. Firing of most so many people including security departments and most likely the (good) femboy furry hackers.
Is the newly created user with name "bigballs" who downloads whole government databases a foreign TA or just DOGE? Who knows. Who cares, certainly not the Government.
The data and access gained currently by China, Russia, NK and SA will continue to be useful until and way after the next war.
Pretty unrelated, but i like how it displays large amount of potentially diverse JSON events. Would need some better filtering and sorting, hiding of keys etc.
Products which do this well are Elastic and Splunk, but are too heavy for my taste.
> This is an approach that is sometimes taken when planning game projects, that you design your production plan so that as many parts of the game as possible are made in parallel, and then it all gets put together near the end of the development timeline, hopefully with enough time to fix bugs, balance gameplay, and add polish.
I feel like all AAA games are developed this way: Not playable till very late. Thats why they generally suck.
While a normal board meeting style development, i feel completely bamboozled by this approach. Indie games in contrast usually start with an MVP, a Minimum Viable Product, to test the basic concept. Then make the basic game loop fun. Then do the rest of the game like maps, sound, graphics, to support the central idea.
AAA do all the graphics and maps and sound and AI first, somehow merge it together and just hope that it will be a "good" game, that it will be fun. Even if there is internal QA or playtesting, feedback gets consequently ignored.
Maybe you are not aware, but swiss trains dont go back to sleep after they arrive at a destination. They stop for 3-5 minutes, and then continue to their next destination. All day long, from morning till evening. Geneve to St. Gallen with like a dozen stops is pretty long way. Especially when you drive it 6 times a day.
Also generally the length of the tracks dont magically change. It is possible to create a timetable: which train should be where when, and then stick to it.
Note that before the DB, SBB were anoyed with some models of french or italien trains, which broke down regularly, putting too much pressure on the integrated timetable.
This, and the other examples, reek of lacking knowledge by the users.
Tall building are expensive. The taller, the more available floor space to rent. The taller, the more elevators you need. More elevators mean less floor space. People need to move between floors.
Buttons outside means that an algorithm can dispatch elevators most efficiently, combining people who want to go to the same floors, or follow up floors. So the throughput of people thru the building is maximized.
Its tyranny of capitalism. Or the tyranny of efficiency.
Many cathedrals took hundreds of years to build. The following around 500 years: Cologne Cathedral, St. Vitus Cathedral and Milan Cathedral. Sagrada Familia was started in 1882, and Gaudi is dead for 98 years. If the emperor demands, it will be built.
I am currently reading "CYBERPUNK: Outlaws and Hackers on the Computer Frontier" and can recommend it if interested in pre/early computer hacking (Phreaking, BBS, VAX/Digital). First third is about Mitnick and friends, second about Pengu and CCC friends.
I once had the idea to do malware-similarity analysis. The X86 should first be lifted into a IL, so it gets "normalized" (e.g. register independant). The problem with all lifters is though that even a trivial "add rax, 1" generated a lot of IL code (probably 50-100 lines in LLVM IL), as the lifter had to implement all side effects of the X86 instructions in a fake memory space (i used remill if i remember correctly).
Does this lifter have a similar implementation, or will a "add rax, 1" be lifted to something like "register1 += 1"?
I was also overwhelmed by Grafana and co. In the time required to install it, i coded a simple monitoring alternative DMSR "Does My Shit Run" in python. Each agent has plugins which basically just sends a data structure to the monitoring server, which will display it as yaml. No persistence, history, graphs or similar. uMon looks like a behemoth in comparison.
As the gruq discussed in his keynote at HITB-HKT a few days ago, one can make the argument that the "train system" was hacked: Simple mechanisms were used to bring the whole system down.
I would love to use this in production, but dont know how much it can break things. Proxmox should just implement this in mainline.