Nice link, thanks! I was put on to this by someone who had done defence work in their past. They used the "Concept of Operations" for their preferred document style which I also like.
I use the "pyramid format". Conclusion first. Main points with little explanation next. Explanation of main points after that. Details last. That way someone can stop reading at any point and still have a complete view at some level of detail.
I often print out my D&D maps (say, from a scan of one I've drawn), transcribe important features on to it using coloured pens and run the game from that. Whitespace and simplicity is a feature here... "photo-realistic" maps with stone textures and artistic doodles get in the way of usability.
I backed the original DW project and was a user of Google+ in that time and place where the "Old School Renaissance" (my preference) clashed with "Story Gamers" - "you see me now, a veteran of a thousand psychic wars".
From those interactions I could say that preference for DW could range from simple technical preferences to deep-seated politics resulting from trauma.
The "all this debugging was done in assembly language with minimal symbol table information" was basically true in 2009-2011 too. The (non-CrowdStrike, non-Microsoft) team I was on was developing Windows intermediate drivers which did network acceleration. I'm not sure how CrowdStrike works but we essentially MITM'd/proxied in the Windows networking stack (is CrowdStrike observe-only? I don't know). I would end up filling notebooks with register moves and subroutine calls to trace back bluescreens because Windows is closed source. Thank goodness for Windbag disassembly. Interop with other intermediate drivers like popular virus scanners was an interesting problem. I'm pretty proud of our work there in hindsight!
In > two decades I've never set eyes upon someone using Apple hardware for development unless it's as a dumb terminal. I work in embedded, hardware and applications, not mobile, web or scientific. I am sure such users are out there.
Thanks for posting this! I have very fond memories working with/under various ex-INMOS folks including the author while at XMOS. I also read Gries at University :-)
I got a Sensor Watch Lite after reading about it here on HN. LOVE IT. I don't use the TOTP complication but I did add a number of D&D dice rolling modes.
I recently got a russet brown Vario strap for my silver "Casio Royale" and I do rather like it. I'm not ashamed to admit I prefer cheap and cheerful digital watches to pedigree analog watches. We are programmers/electronics folks after all. I got a Sensor Watch Lite board for my F-91W after reading about it here on HN and it's brilliant. I've written a bunch of hobby-related complications for it.
To be honest I don't like WOTC-era D&D all that much and prefer early TSR-era stuff and modern OSR games. However, I am surrounded by young people in my circles of real world friends who continue to play and post/YouTube about 5th edition - the game they got started in.
Managers, if you're reading this, and you have engineers/developers "on call" but not contractually (off book), make it so, because it slightly sucks when you're having Christmas drinks but can't enjoy yourself because you might need to drive somewhere and climb up a ladder to tend to a product.
I'm a little out of touch with the space-related investment right now in Adelaide, so I hadn't heard of these guys, but as soon as I saw that airport photo on the main page I knew where they were based! :)