It did happen on the highway to my sister. She was in the middle lane but luckily had the space to get to the side. Managed to start it again and get off the highway where it did it again and wouldn’t start after that.
An active paid asset marketplace, specifically for systems and templates. There is movement on this front, but it's slow.
Right now if you don't want to build it, you have to hope someone is offering it for free - where in Unity there are many options for almost anything you can think of varying quality/price.
It's just such a game changer for prototyping or just being new to game dev.
For networking I use a combination of Godot's RPC commands[0], their new high-level nodes[1][2] and a fork of GodotSteam[3], which passes it all through Steam's INetworkMessages framework.
I’ve been working with Godot 4 on a multiplayer open world survival crafting game for just over a year now - and launched into Early Access back in May[0].
Agreed. It took weeks of researching to find this term when I was looking to optimize travel time search. Once I did, everything became easier! Ended up forking Open Transit Planner, this was back in 2015. Turned 40 minutes real estate searches into 40ms or so.
I've never heard of anyone comparing to a football field in the Area domain. Of course this is cultural, but at least in the US - the length is what is commonly compared.
My daughter is five and plays creative by herself on PC. It's easier (for her) to control than the tablet version and she asks to watch Minecraft videos before playing to learn more (she corrected me on the minimum size of a nether portal the other day...)
Not to mention her keyboard and mouse skills are great now.
https://docs.godotengine.org/en/latest/tutorials/ui/creating...