> With any decently sufficient backend data analysis, you catch these folks just as easy.
No you can't. Using server side analysis of behaviour will always get false positives, especially as ML networks are getting better and better at reproducing normal player behaviour.
Your server side logic can't detect wall hacks, ESPs etc.
> which basically just keeps the lazy people out
That's better than nothing. Cheating will always be possible (see DMA devices), but as long as you make it reasonably hard to put most people off it, that's a success.
> cannot completely control the environment
But applications should be able to attest the environment is not modified, which is what desktop Linux lacks. Windows, macOS and Android do have methods to do this.
> like a user's physical hardware, you're fighting a losing battle
Fortnite doesn't actively oppose Linux, compared to Roblox cheating which keeps a lot of logic on the server, cheating on Fortnite on the client has a more bigger impact.
Unfortunately there's no way to properly ship a kernel level anti-cheat on Linux right now and none of the mainstream distros ship with any kind of attestation or OS verification out the box like Android does.
SteamOS could change it here though, we'll see. I don't have much hope given the thing doesn't even use Secure Boot by default.
4G is ending up as the replacement to 2G as the base network. I suspect 5G networks will be shut down before 4G ones given IoT devices are largely setting on the low power variants of LTE.
I disagree. Immutable distros are great for developers, you set your dev env up in a container environment and when it goes pear shape you can just tear it down and start again without needing to worry about leaving a mess on your host OS.