You say that as if members of US government agencies didn't plot terror attacks on Americans (Operation Northwood), steal the medical records of American whistleblowers (Ellsberg), had to be prevented from assassinating American journalists (Gordon Liddy, on Jack Anderson), collude to assassinate American political activists (Fred Hampton), spy on presidential candidates (Watergate), sell weapons to countries who'd allegedly supported groups who'd launched suicide bombing attacks on American soldiers (Iran-Contra), allow drug smugglers to flood the USA with cocaine so that they could supply illegal guns to terrorists abroad on their return trip (Iran-Contra again) and get caught conducting illegal mass-surveillance on American people as a whole (Snowden). Among others.
It's super-naive to suggest that government agencies wouldn't act against the interest of American citizens and companies because there might be consequences if they were caught. Most of the instances above actually were instances where the perpetrators did get caught, which is why we know about them.
So if it's not such a huge barrier for a foreign programmer to program in an English-centric computer programming language, surely the same can be said about non-Arabic speakers who might want, or have to deal with this language?
The surreals are actually a problem in this context. As far as I'm aware, nobody's yet come up with a satisfying integral calculus that works in the surreal numbers generally.
I'd like to see whether there's a correlation here between gender imbalance in the particular subject and the marriage rate. I suspect theology is a heavily male-dominated subject, since a large number of the associated careers are either formally male-only or traditionally male-dominated.
I'm wondering if this might be a case where the men outnumber women so much that a high proportion of the women in the field can easily find suitable men to pair off with without going further than their college.
Checking whether other male-dominated subjects have similarly high intra-major marriage rates would test this(I don't know what they are, offhand, but I suspect a lot of STEM subjects might be there), and also doing the gender-reversed study (where it goes by the first marriage of the husband) might get similar results with more female-heavy subjects.
It's not as if there aren't meme-heavy right-wing subreddits who do something similar. r/the_donald was all over the front page for a long while, and has a notoriously strict moderation policy. It's just that the right wing subs just don't happen to be as popular right now - or they get banned for lack of moderation and for having their members advocating extreme violence (like r/physicalremoval).
latestagecapitalism's output is relatively tame, and given that they have a politically contentious subject matter, heavy moderation is necessary in order to keep the subreddit free of people from any part of the spectrum who'd turn it into a monkey-flinging shitfest.
Also, it's nowhere near the front page today; it's nothing on what r/The_Donald used to be like.
Not so much the themes but the game interface. SS1's interface predates a lot of modern FPS idioms, so it feels very clunky and difficult to use compared to more modern games.
Thematically, it fights right in with the Bioshock/Prey/Thief/Deus Ex lineage - all of them exploring the theme of megalomania in one way or another.
Uh, the TV licence covers people who watch live TV broadcasts in the UK (including watching the internet simulcast of said broadcasts and using the BBC's iPlayer catchup service).
If your household isn't doing any of that, you don't need a TV license. The license is basically a tax on watching TV that funds the BBC. What more explanation do you need?
Of course the multitool is the single point of failure. If the chef isn't careful, that one great knife can be the vector that means ALL the customers get salmonella, not just the ones who ordered the chicken!
But bees and ants have genetically determined reasons for their social structures - their genetic makeup is more strongly shared between siblings than offspring so it's in their rational self-interest to be sterile themselves and to farm their sisters (usually just one sister - the queen) so as to maximise their biological utility function - which is usually the greatest number of closely related bees or ants out there.
Most other species don't have this sort of genetic makeup, so it wouldn't be rational for most of us non-Hymenopterae to mimic the social order of such insects.
Sure, no arguments with the crediting; I was using 'BartleMUDs' as a shorthand term to specify about 3 games (MUD, MIST, LAND) that were based on the same codebase at Essex University, without reference to who actually did what.
Well it's not just that; at the time, the Bartle MUDs were the only games like it in existence, and so anyone (who happened to have the relevant network access, of course) who wanted to play a multiplayer online game played Bartle's MUD, which is why you got the whole taxonomy playing the same game.
That changed in the late 1980s, when the source code for TinyMUDs and MUSHes and DikuMUDs started becoming publicly available, and the userbase fragmented; the playerkillers went onto their games, the guys who wanted to chat went onto the games optimized for that, the roleplayers to another game, and so on. Nowadays, when there is a clash of playertypes, the misfits tend to get policed off the server - playerkiller types will get kicked out of other servers for griefing, people who optimize their gameplay too hard will get thrown off the roleplaying servers, and so on...
Bartle's insight is actually specific to his time period and his game and the few other MUDs (AberMUD, MIST etc) that were around while running one was hard to do. The insight still holds, but it would have been harder to spot at a later date, when everybody went their separate ways...
As well as Minix, which is intended as just such a teaching aid and comes with a textbook, there's the Lions book, which is a complete annotated source listing of an early Unix, and which was passed around as nerd Samizdat for a while, until the Unix copyright status was changed.
The rather expensive-to-make military flight simulation games are getting rarer, but Falcon 4.0, ILM Sturmovik and DCS did, or do, have sizeable niche followings. Fairly detailed car racing simulators (Assetto Corsa, Dirt:Rally, iRacing) are also fairly popular. Board-style wargames remain a small niche, but they do exist - I remember the early iterations of Close Combat being particularly good (real-time platoon-level engagements with well-modelled soldiers that had a propensity for panicking under fire, or perhaps displaying extreme bravery).
Detailed simulations of fictional entities are a bigger thing - Prison Architect, Kerbal Space Program and Dwarf Fortress are all popular games, each of which simulate complex interlocking systems (the Prison Industrial System, Orbital Mechanics, and an entire fantasy world, in amazing detail), and all of which are starting to pick up imitators.
Then there's the Paradox series of big historical games - Crusader Kings II, Europa Universalis IV and Victoria 2, among others, let you pick any country you like in their given time periods (medieval, early modern, 19th century respectively), and attempt to model a sort of alternate history through gameplay, with war, economics, politics, diplomacy, religion being part of the systems at work. If you want to try your hand at the Swedish colonization of South America, or to halt the Protestant reformation in it's tracks, or keep Byzantium alive into the 18th century, these games are what you after.
There's sports management games too - the likes of Football Manager and Out of the Park baseball model much of the entire professional range of their sports (OOTP Baseball has more or less the entire history of the top US Baseball Leagues in it's database) in considerable depth.
Games are a very broad church, and complex, detailed, simulations are very much a part of it. A lot of the future you're wondering about actually happened; they just formed into various subcultures and coexisted with the shinier, simpler games you're thinking of.
I doubt it's really an attempt to emulate the 'color' books of the Hacker Lexicon
It's more likely a reference to the Michael Abrash games programming black book (a big, thick, book of finicky assembly-level hacks for general use in the DOS era), which I'm sure is an inspiration for this work, and this one, as with Sangard's blog, could be seen to be a game-specific spiritual successor.
How pretentious that is, I'll leave you to figure out.
The sticking point is not so much free market - mutualists are considered anarchists by other anarchists - but other, major, aspects of capitalism, mainly private ownership of the means of production and the use of waged labour, where owners hire others to work on or with their property - those are outright incompatible with anarchism, outwith the anarchocapitalists whose 'anarcho' credentials are disputed.
You say that as if members of US government agencies didn't plot terror attacks on Americans (Operation Northwood), steal the medical records of American whistleblowers (Ellsberg), had to be prevented from assassinating American journalists (Gordon Liddy, on Jack Anderson), collude to assassinate American political activists (Fred Hampton), spy on presidential candidates (Watergate), sell weapons to countries who'd allegedly supported groups who'd launched suicide bombing attacks on American soldiers (Iran-Contra), allow drug smugglers to flood the USA with cocaine so that they could supply illegal guns to terrorists abroad on their return trip (Iran-Contra again) and get caught conducting illegal mass-surveillance on American people as a whole (Snowden). Among others.
It's super-naive to suggest that government agencies wouldn't act against the interest of American citizens and companies because there might be consequences if they were caught. Most of the instances above actually were instances where the perpetrators did get caught, which is why we know about them.